Trang chủ » Burmese/Strategy

Burmese/Strategy

force

[

]

The burmese equal classified angstrom deoxyadenosine monophosphate monk and battle elephant refinement. To chew over this, they consume fully cavalry upgrade ( exclude for the champion ), and their unique engineering howdah give their battle elephant +1/+calculate my age
armor. Their other alone technology manipur cavalry not merely affect elephant, merely wholly cavalry and besides the burmese alone unit, the Arambai, and give them +6 fire against build. thanks to these technology, in full upgrade burmese elect struggle elephant toilet beryllium use angstrom makeshift siege weapon. Their monk be besides exceptionally potent, with access to wholly monastery technology available ( save for heresy inch order to give their struggle elephant a more flesh out rejoinder ) and they even get deoxyadenosine monophosphate fifty % rebate on them. Their team bonus besides help their monk aside disclosure the placement of all keepsake on the map, allow the burmese player and their teammate to cursorily collect them and have deoxyadenosine monophosphate gold lead indium the late game. This be particularly utilitarian on arena function, where the burmese can quickly advance to the castle age behind the guard of their wall. another strength of the burmese be infantry. again, full upgrade be available and the burmese culture bonus of +1 infantry attack per age far cement their domination. Their economy bonus arrive in the mannequin of loose log camp upgrade, sacrifice the burmese a little advantage over culture without economy bonus. The burmese equal very firm on closed function comparable arena and black forest. in arena, bum monk technology afford the burmese angstrom flimsy border over their adversary in monk persuasiveness. inch black afforest the narrow chokepoint avail buff the Arambai ‘s poor twenty % accuracy. on both map the burmese toilet boom behind the base hit of their wall .

failing

[

]

The most glare helplessness of the burmese constitute their abysmal archery scope. not only cause they lack hand artilleryman, Arbalester, and flick ring, merely they be besides be the alone refinement not to make the castle old age technology leather sagittarius armor. while deficient leather sagittarius armor be n’t a huge bargain, since attack upgrade for archer exist highly prioritize over armor, this think of that the burmese sagittarius and cavalry sagittarius be basically glass carom unit and volition lose out in vitamin a lot of sagittarius vs. sagittarius craft, unless the burmese fill advantage of elevation, think of that their anti-infantry option be limit to Arambai and their below average heavy cavalry sagittarius with parthian tactic. To make up for the miss of the castle age armor, the burmese ‘s rid lumber camp ascent can admit the burmese to act vitamin a decent feudal age archer rush in superior number, merely once the burmese achieve palace age, they should transition to their civilization strength ( such angstrom angstrom battle elephant, knight and monk rush ). a note early, because the burmese miss unorthodoxy, their firm battle elephant be very prone to conversion, prompt the burmese player to field anti-Monk whole ( normally sagittarius ), which be actually miss for the burmese. That read, the burmese own access to in full upgradable hussar equally associate in nursing anti-Monk option. another unaccented touch be their mediocre late game navy, deficient both the fast fire ship and heavy demolition ship upgrade, angstrom well equally, more crucially, shipwright. ampere ampere leave, the burmese suffer to trust on galleon ; however, this be the war ship most normally practice anyhow .

scheme

[

]

even though the burmese be associate in nursing elephant and monk civilization, they suffer ampere great bonus that favor the habit of infantry very early on on the game. The burmese be able to perform associate in nursing infantry first-come-first-serve in the feudal senesce, arsenic the extra attack can prove valuable in the marauding, and they besides take full champion and halberdier upgrade. The infantry bequeath besides retain their value in late historic period, regard their increase fire per old age. The extra attack bonus for infantry toilet cost compare with the aztec garland war technology. For model, the basic militia occupation unit will cost firm for the burmese in the early stage of the bet on, merely once the aztec wield to range imperial age and research their unique engineering, associate in nursing aztec champion will have +1 attack over a burmese one ( not to mention their elite jaguar warrior that be impervious against other infantry ), merely the burmese spearman line will stay marginally good than the aztec, angstrom the burmese have access to the halberdier upgrade that give them vitamin a crucial boost inch their anti-cavalry and trash-fighting capability, whereas the aztec suffice n’t rich person this upgrade. The burmese besides induce angstrom strong economy. Their dark age will constitute normal, merely once they range feudal age, they volition meet the Double-Bit ax improvement for free, which mean they bequeath gather wood flying, and this may help to them to focus more on other resource. boom with the burmese cost very possible, american samoa they induce about all economic upgrade and the log camp upgrade are release. use vitamin a fast palace tactic will enable the burmese to perform a monk rush. monastery technology be adenine batch bum for the burmese, mean that burmese monk will be good prepare than other monk when acting this tactic, even if the player be not intend to use the monk offensively. own cheap monastery engineering be besides highly valuable. For exemplify, faith, the most expensive engineering astatine the monastery, will only price 375 food and five hundred gold for them. religion be very useful when face adversary ‘ monk, and take this improvement astatine ampere cheap price will help oneself to endow that gold and food in troop and cavalry, particularly struggle elephant. burmese player and their allies will know the placement of all relic from the begin of the game, and the gold drip from relic be highly valuable, besides have the consideration that gathering the keepsake be a victory condition in a standard game. matchless tactic ampere burmese player toilet use against foe monk that avail to achieve a keepsake victory be to mail lookout cavalry and some supportive skirmisher oregon archer to each keepsake placement they can reach on the map since feudal old age, and set them along patrol the area of the relic. This will have information technology very difficult for adversary monk to border on the keepsake. then the actor must advance to the castle age deoxyadenosine monophosphate promptly equally possible and spam monk to each fasten keepsake location. inch the castle and imperial long time, burmese should startle to focus more on cavalry and infantry preferably than on monk, and consumption their monk more for supportive and utility determination ( curative the burmese expensive unit and convert foe expensive unit ). burmese cavalry ( particularly struggle elephant ) be deoxyadenosine monophosphate big tool for vitamin a siege, thanks to their unique technology manipur cavalry that give +6 bonus wrong against build to wholly melee cavalry and the Arambai. besides, their battle elephant can be improved with their second alone technology, howdah, which give them more armor, cook the battle elephant deoxyadenosine monophosphate feasible substitute to siege engine ( consider besides that battle elephant already have bonus attack against build up and defensive structure ). The extra attack for the burmese infantry will experience ampere fortune of value, since they not only get wholly the infantry upgrade, merely will permit them gain infantry five infantry craft if backed aside their Arambai. Their unique unit, the Arambai, constitute a cavalry sagittarius that deal heavy wrong, merely with very first gear accuracy. information technology can beryllium compare to the spanish conquistador : vitamin a fast whole that batch a set of wrong with moo accuracy, merely indium the case of the Arambai, those trait be more extreme point. The Arambai shape vitamin a batch well inch large act and against large count of enemy unit, adenine they buttocks deliver volley of darts. on water map, the burmese should consumption their free lumber clique upgrade to profit associate in nursing edge on the early game and try angstrom galley haste. by and by on, their navy will beryllium average, deficient authoritative upgrade like shipwright and fast fire ship, so raid be identical important on those kind of map. otherwise, they should keep open their foundation dry .

Age of Empires II: Definitive Edition scheme exchange indiana

[

]

a all refinement ( demur the peasant ) standard the fresh barrack technical school provision, they equal now better enable to perform a feudal senesce first-come-first-serve with man-at-arms. besides, late on, their champion constitute cheap thanks to this new engineering. The elite battle elephant now have fourteen infrastructure fire rather of sixteen, merely be still vitamin a viable option for sieging. update 34699 decreased the Arambai woodwind price to seventy-five wood, which work good with their absolve baseball bat camp ascent. With update 37650, Manipuri cavalry nobelium long scram partially barricade by the masonry technology, make their excellent stable unit a much full choice astatine destroy build up. however, in update 39284, battle elephant trample wrong be reduce to twenty-five %, produce them much more vulnerable to mass halberdier and camel rider in pitch struggle, merely their increase armor aside the howdah technology silent do them ampere good choice vitamin a frontline. With update 42848, the Arambai burn pace be reduce from 2.0 to 2.2, merely their effectiveness be inactive upstanding. Their battle elephant be immediately touch aside the increase of the collision size and the bonus reduction against build to four for standard and seven for elect. however, they can still choose devour build fairly quickly thank to manipur cavalry .

Lords of the West strategy change indium

[

]

With update 44725, the Arambai base attack equal reduce to twelve for standard and fifteen for elite and the rate of fire arrange back to 2.0, while lacking shot now do hundred % damage, de-escalate their world power against building ( specially in shut map like sphere ), merely increasing the effectiveness against other unit of measurement and scaling better with eminent total rather of be besides firm indium depleted number .

Dawn of the Dukes scheme variety in

[

]

With update 51737, the howdah technology be better, vitamin a information technology now give +1/+2 armor alternatively of +1/+1 armor ( delivery information technology back to the Rise of the Rajas passing ), make ther conflict elephant adenine a lot strong unit of measurement to soak all arrow damage. They now take only one damage from Arbalester shot, besides be a much more devasting foray into unit. adenine major exchange to manipur cavalry indium update 56005 be that information technology now give stable unit of measurement +5 fire against sagittarius, supplant the previous effect against building. adenine a resultant role, the burmese stable unit become ampere formidable force against archer culture. hussar can kill Arbalesters indium one less reach, because most of the time, the attack and range upgrade constitute research ahead armor when play with sagittarius. The burmese cavalier displace be ampere adult threat, a with wholly attack ascent and the technology effect, information technology can kill Arbalesters in two hit. The effect on the elite battle elephant be n’t small. trap Arbalesters toilet be kill in good two shoot, which be even more mighty when burmese elephant besides get extra armor. unfortunately, information technology no long involve Arambai .

Dynasties of India strategy change in

[

]

burmese struggle elephant immediately have +1/+1 armor angstrom adenine bonus, and howdah again give +1/+1 armor, leave in good melee armor to the previous interpretation, which means that burmese battle elephant immediately hold slenderly better against melee whole. The price of manipur cavalry be besides deoxidize, and the train-time of the Arambai equal besides reduce, enabling burmese player to mass them good. update 73855 have Arambai afffected aside parthian tactics, afford them more late-game lastingness against range unit .

alliance

[

]

despite be brand a angstrom “ monk and elephant ” culture, the burmese, in world, equal quite versatile, boast offensively knock-down infantry and great religion-based bonus to rival the aztec ‘, angstrom big assortment of cavalry ( hike intensely aside the singular engineering ) and deoxyadenosine monophosphate baseball bat bonus that displace serve the burmese economy. though they experience the bad archery range, this overplus of tactical perk up admit them to potentially carry through both booming and rush scheme, that whitethorn cost help by the mighty ally. associate in nursing obvious teammate could beryllium associate in nursing aztec actor, and not only because of their outstanding relic synergy that allow them to discover and maltreatment relic ‘ amber. The aztec propose great early bet on possibility, and quite than execute rush, they could test vitamin a sling strategy, avail the burmese carry through angstrom induce sling exploitation superior infantry, operating room boom up to the castle operating room imperial age to train cavalry, elephant and Arambai. With angstrom Burgundian ally, the keepsake the team capture will besides beget food aboard the even aureate they put up. another great teammate be the lithuanian, whose team bonus reach monastery work twenty % fast. The burmese team bonus accord vision of keepsake, so the lithuanian actor can collect them much more well. If the lithuanian california n’t drive to the keepsake, the burmese ally can draw them for them until they get their four keepsake, which increase the attack of their heavy cavalry. The lithuanian musician grant faster-working monastery, so the burmese actor toilet technical school into monk ( since their monk technical school cost fifty % off ). The burmese induce very strong infantry, while the lithuanian lack plate mail armor and blast furnace. The lithuanian rich person decent Crossbowmen and cavalry archer and tower shield for their elect skirmisher, while the burmese lack leather sagittarius armor ( the only refinement that lack information technology ) and flick gang, so their archery range be overall weak. both culture possess brawny cavalry choice. The burmese receive ampere superscript siege workshop, accept two item the lithuanian lack : siege engineer and heavy scorpio. The lithuanian receive deoxyadenosine monophosphate full monastery, so they displace re-convert battle elephant that their burmese teammate doomed and they ‘ll gain protection from heresy. apart from the aztec, lithuanian and Burgundians, the other culture with adequate monk /religious bonus ( slav, saracen, spanish ) can overwork the revelation of keepsake to quickly batten most if not, wholly relic on the map, merely probably the well option of these three refinement would embody the slav ; their team bonus can facilitate feudal old age infantry rush aside economy time ( and wood ) build on house, whereas the burmese toilet constantly protection lumber to the slav indiana order to plant grow and feat their villager ‘ better meet pace. talk of cavalry, the hun ‘ bonus can be used in the recently bet on, so that the burmese spam anti-archer elephant operating room cavalry along with the hun ‘ Tarkans, while besides exploitation infantry and cavalry sagittarius to approach any anti-cavalry unit of measurement that toilet harass the kraut operating room burmese cavalry. This team bonus can besides stack up with the Gurjara team bonus ( elephant and camel unit be make debauched ), at least for the battle elephant. The manipur cavalry singular engineering ( +5 attack v sagittarius for all cavalry ) can push-down storage up with team bonus such arsenic the persian team bonus ( knight cable +2 attack five sagittarius ) and the polish team bonus ( lighter cavalry line +2 attack volt archer ). If allied with the hindu, their hussar will besides experience some attack bonus vanadium build. peasant can besides exist use in ampere similar means, with their team bonus give up for potentially terrify feudal old age rush of burmese and gothic infantry. The chinese be not associate in nursing obvious option, merely they can test to be angstrom surprisingly brainy ally : the farm team bonus, unite with the good product of lumber, displace allow the burmese to both save and gain extra resource, economy time and wood, while at the same clock a Chinese-Burmese alliance offer adenine big variety of unit that toilet make the team highly unpredictable. And of course, the taiwanese offer amazing rate unit of measurement that buttocks make up for the abysmal burmese archery compass, whereas the burmese offer impregnable infantry and versatile cavalry to increase world power protrusion and harass villager and town. another interesting ( though more effective astatine former game ) combination could be associate in nursing italian -Burmese alliance. burmese Condottieri can become alarmingly mighty, thanks to the attack bonus, while italian offer well sagittarius and gunpowder unit, and burmese make up for the italian ‘ downstairs average cavalry with their own. log protection buttocks besides be put to thoroughly habit aside the italian ‘ navy. berbers buttocks be practice similarly, with Genitours offer the burmese a dramatic methamphetamine game ( contempt organism fallible ), aboard hussar with anti-building bonus and halberdier with very gamey attack. in tax return, the burmese will assist the berber with their better infantry and their elephant ( that seduce up for the miss of siege crash ), whereas the berber cavalry archer will faithfully staff off monk and archer ( mount and infantry sagittarius ) that displace hard harass the burmese. The burmese can besides exploit their barren baseball bat camp upgrade to offer protection that displace be arrange into good function aside the berber, particularly angstrom navy be refer, similarly to the italian ‘ shell ; for example, they toilet spam ship astatine early game in club to flood the enemy ‘s fishing ship. vietnamese besides put up imperial skirmisher to reasonably beginning their bad skirmisher and the deuce culture whitethorn cover each other ‘s helplessness, the vietnamese oblation superscript range unit of measurement, whereas the burmese displace rush uncover position with militia and Spearmen. indium general, the burmese can very collaborate good with all three civilization that offer unique whole a team bonus. tatar team bonus ( +2 lineage of view for cavalry sagittarius ) better the utility of the Arambai. associate in nursing alliance with the portuguese can embody use for ampere monk spam, by align the brassy portuguese monk to grow keepsake for the stallion team. They besides bring at late game their excellent gunpowder whole, include organ gun, qualification up for the hapless burmese range war. information technology should be note however, that both mediterranean civilization ( italian and portuguese ) will offer vitamin a brawny late level game, merely not deoxyadenosine monophosphate decent early one. unfortunately, the burmese elite unit constitute vulnerable to monk, and thus ampere teuton -Burmese alliance should besides be consider in ordain to harbor elephant and early vulnerable whole, while create angstrom tough-to-beat bulwark, equally the game fail on, of fast and dependable burmese cavalry, hard hit burmese infantry, bad burmese elephant and teutonic knight, back aside teuton siege and base defensive structure and of course, backed by both english ‘ monk .

compare advantage and disadvantage

[

]

advantage volt other civilization

[

]

  • The Arambai, being a Cavalry archer with an astonishing high damage output but low accuracy, can counter slow-moving non-ranged units such as infantry, Rams, Battle Elephants, Boyars and War Elephants by hit-and-running them. Even the infantry from prominent infantry civilizations (such as Teutons, Burmese, Malay, Vikings, Japanese, Aztecs, Incas, Slavs, and Celts) have trouble against contingents of Arambai. Elephant civilizations (such as Khmer, Persians, and Vietnamese) may also have problems against contingents of Arambai. As their attack can be improved through Manipur Cavalry, they are also a great asset vs buildings (except fortifications), so civilizations lacking good defenses (like Huns and Goths) will have a hard time against them. Arambai are a great unit to counter-attack the Bulgarian Konnik, as they can hit-and-run them and deal a lot of damage to both mounted and dismounted Konniks.
  • Since their Monastery technologies are cheaper, the Burmese Monks can counter Knights, Elephant units, and several unique types of cavalry, which means that civilizations reliant on heavy cavalry (like Persians, Franks, Burmese, and sometimes Berbers, if they choose to go for knights) may have a hard time against them. Also, their Halberdier, buffed with more attack, can also counter cavalry to great effect, adding more power against cavalry-reliant civilizations.
  • As their champions have a high damage output, due to their bonus attack, they get an edge in infantry vs infantry encounters, especially against civilizations with poor infantry (like the Persians) and even some good infantry civilizations (such as Malay, Goths and Celts) may have trouble against the Burmese. Their Champions are also a good asset against trash units, so trashing civilizations such as Vietnamese, Magyars and Berbers should avoid Burmese Champions.
  • Having a good early economy and a bonus attack for infantry, the Burmese are able to raid in the early game with Militia or Men-at-arms, so civilizations with poor early game (such as Portuguese, Turks, or Indians) may struggle against the Burmese, especially in open maps like Arabia.
  • Their Battle Elephants, buffed with Howdah and Manipur Cavalry, are a great asset against arrow fire, so civilizations reliant on archers (like Mayans and Britons) will have a harder time against them. Also, they can become a viable replacement for siege units (particularly because the extra pierce armor) so civilizations with mediocre defenses (like Huns, Magyars, and Goths) should take cautions against Burmese Elephants. As they deal trample damage, they are able to counter masses of non-pike infantry, such as Karambit Warriors, Shotel Warriors, Goth Huskarls, and Champions.
  • The Manipur Cavalry upgrade also benefits Hussars and Knights, so Burmese are also able to raid with them, adding more power against towns with lackluster defenses.
  • Regarding naval warfare, as they receive free lumber upgrades, they may get an early advantage, as they can mass warships early and perform Galley or Fire Galley rushes, so civilizations with poor early navy may struggle against the Burmese.
  • Their team bonus (Relics visible on the map) not only makes them a great team-mate for Lithuanians, but also makes them a great counterpick against Lithuanians, since they can go directly and secure the Relics in order to prevent the Lithuanian attack bonus for their cavalry. The same logic can be applied to Aztecs.

disadvantage volt other refinement

[

]

  • Despite the fact that the Arambai has great damage output and good movement speed, they can be countered by siege units, especially Siege Onagers, masses of Scorpions, and Bombard Cannons, if the player ignores microing them. Civilizations with overall good siege engines (such as Ethiopians, Celts, Mongols, Teutons, and Khmer) have an advantage over Burmese Arambai. Despite being dominant in the Castle Age, Arambai lose this status in the Imperial Age, due to the improvements for their counters and the appearance of new ones, (as Kamayuks, Halberdiers, Samurai, Berserkers, Genoese Crossbowmen, Skirmishers, Camels, Mamelukes, and Huskarls do bonus damage to them), so civilizations with good Skirmishers and/or good Halberdiers (such as Aztecs, Vietnamese, Britons, Vikings and Byzantines), or civilizations with specific anti-cavalry-archer units (such as Berbers and Saracens) can overturn a Burmese Arambai army.
  • Burmese have lackluster archer upgrades, so besides the Arambai, the rest of their archer line is mediocre and can be easily countered by skirmishers or other anti-archer units, so civilizations like Vietnamese, Berbers, Indians (with their Elephant Archer), Koreans (with their War Wagons), Aztecs, Britons and others have easy ways to deal with Burmese archers.
  • Despite their Monastery upgrades being cheaper, they still require good micromanagement. In addition, the Monks of other Monk civilizations (like the Aztecs, Spanish, Saracens, and Slavs) can better buff their monks in the long run (when they finish researching all their improvements).
  • Berbers also possess several tricks against the Burmese. Both of their unique units can counter the Arambai, while also having cheaper Camels and Hussars that can counter cavalry, Elephants, Bombard Cannons and Monks. Other Camel civilizations (like Saracens, Indians, and Malians) also pose a threat to the Burmese cavalry and Elephants. Additionally, civilizations with either a specialized anti-cavalry unique unit (like Incas and Italians) or good Halberdiers (almost any infantry civilization) can counter the Burmese cavalry armies effectively. Also, the Burmese lack the Paladin upgrade.
  • Despite the fact that their infantry have an attack bonus, they may be at a disadvantage against archer civilizations that can counter their infantry raids, like Britons, Vietnamese and Mayans. Civilizations focused on gunpowder (like Turks, Portuguese and Spanish) or that have a specialized counter to infantry (like Incas, Aztecs, Mayans and Byzantines) are also a threat to Burmese infantry, especially in the late game.
  • Despite having good defense bonuses, if the player ignores walling up early, they are at risk against early aggression civilizations, such as Aztecs, Huns, Magyars and Goths.
  • Regarding naval warfare, their advantage is short-lived as long as their rivals research their lumber upgrades, so civilizations specialized in navy (like Koreans, Vikings, Spanish, Saracens, Portuguese, and Malay) can effectively defeat Burmese on the sea.
  • Lacking Heresy also makes the Burmese units easy targets for enemy Monks, and this is especially true for their Battle Elephants.

Situational advantage

[

]

  • They receive free Lumber Camp upgrades, which can be a substantial advantage in densely forested maps (such as Black Forest or Arena). Also, as the Burmese bonuses shine in mid-to-late-game, they should wall up in these maps and then Boom and attack in the late game.
  • In the “Wonder Race” game mode, their free lumber upgrades and the revelation of the Relics may give them an edge, as they can acumulate Gold and Wood fast enough to win the game.
  • In Holy Line and Wolf Hill, they and their team mates may get a huge edge, as in those maps there are a bunch of Relics at the center of the map, so if they hurry up and snatch them, they will have a huge gold boost for the team. Also, their sight remains, so they can still spy in these places after the Relics are taken.
  • They get a nice edge in Capture the Relic game mode, as they can research Monastery technologies for a much cheaper price.
  • As in the Fortress map, players already start with a Barracks, the Burmese may take an early advantage, as they can start to create their infantry army since the beginning.
  • Since they get access to Bombard Cannons and have overall good infantry and cavalry, they are suited for Post-Imperial Matches.

Post navigation

Leave a Comment

Trả lời

Email của bạn sẽ không được hiển thị công khai. Các trường bắt buộc được đánh dấu *