Tradeskilling, or craft, lets players create new equipment and furniture using resources found in the game universe. You can choose to develop a tradeskill as a side activeness to your adventuring career, or you can focus your character entirely on tradeskill progression. EQ2 was designed to make the tradeskill career matter to and reinforce in its own right. In this steer, we ‘ll introduce you to the tradeskill classes and the mechanics of crafting items .
How it Works
Your fictional character actually has two classes : an Adventure classify and a Tradeskill class. Your Tradeskill class has its own experience bar, and earns its own levels. You can see these in your Character window. You even have a classify section in your Knowledge Book for Tradeskill abilities. initially, you are a generic Artisan. If you choose to develop your tradeskill, then you ‘ll choose a Tradeskill Class later, as you rise in levels.
Reading: Taking up a Tradeskill
The cosmopolitan serve of creating an item looks like this :
- Scribe the recipe in your Recipe Book.
- Get the materials that are specified in the recipe.
- Find a crafting station for this tradeskill.
- Start the crafting process.
- Use your crafting skills to create the item.
We ‘ll discuss these steps in a piece more detail. then subsequently, we ‘ll take a review of the tradeskill classes that you can choose from .
Your Recipe Book
- Main Article: List of Recipes
Press N to open your Recipe Book, or choose “ Recipes ” from the EQII Menu. Your recipe Book will besides open whenever you click on a craft station. here you have a list of all recipes that you have scribed .
- Note: N is the default keymapping for the recipe book, in can be changed under options
If you ‘re a new Artisan, then the list of recipes may be short-change. But after a few levels, the list of recipes will get very long. A filter helps you to narrow down the list to the types of recipes that you ‘re interested in, or if you know the list of the detail you want to create, then you can find a recipe by its name. If you have a craft place targeted, then the list is besides filtered to match the craft station .
When you click on a recipe in the Recipe Book, a tooltip popup shows you the ingredients that are required, and whether you presently possess those ingredients in your inventory. If you do n’t have an ingredient, then it ‘s written in loss. The character of crafting station is besides listed ; you ‘ll need to find one of these crafting stations before you can use this recipe .
Learning New Recipes
To add a recipe to your book, you obtain the recipe on a scroll, right-click it and choose “ Scribe ”. This is the same procedure that ‘s used to learn a new while or combat art. There are two “ tiers ” of recipes to be found in EQ2 :
- Essential Recipes: these are sold by Crafting Trainer NPCs around Norrath. Each time you gain a level in your tradeskill, you can learn a new book of essential recipes for that level. These recipes will create Handcrafted items.
- Advanced Recipes: these are found by other means, usually in treasure chests dropped by monsters, or occasionally from certain quests. The only exception is the first tier (levels 2 through 9), which are sold by Crafting Trainer NPCs. These recipes will create Mastercrafted items.
material and equipment
- Main Articles: Fuel, Harvestables
Crafters need bleak materials in arrange to make their goods. The recipe in your Recipe Book will tell you what materials you need when you examine it. There are two types of materials that you ‘ll need :
- Fuel and basic materials: purchased from NPC merchants. These are readily available next to almost all crafting stations.
- Raw materials: harvested from out in the world. You can buy raw materials that other players collect, through the Broker, or you can go out and harvest the raw materials yourself.
As you gain each new grade of tradeskill horizontal surface, your raw materials will come from the future tier of outdoor zone, which means that it takes better harvesting skills to harvest them, and the harvest will take plaza in more dangerous zones. ( See the guide to Tiers. ) There are three types of raw materials to be found out in the world, that you can use in your recipes :
- Common materials: these items are used in Essential recipes, and will create Handcrafted items.
- Uncommon materials: these items are used to create Imbued items (whether handcrafted or mastercrafted).
- Rare materials: these items are used in Advanced recipes, and will create Mastercrafted items.
Harvesting tools exist that can help in the long-winded undertaking of harvesting. The common tools, made by woodworkers, reduce the time to complete a harvest undertake. The tinker tools besides provide a boost to your harvest skill, increasing the prospect for success and the chance to find rare materials. Those taking up a barter typically start the Gathering Obsession a quest series in the Isle of Mara arsenic soon as they can, as it rewards gear and a special “ pack pony ” ( an ability ) that can be “ sent ” to automatically gather materials needed to level their tradeskill. You will get an in-game mail from Qho requesting your avail adenine soon as you complete the basic accumulate quest in the starter areas ( Neriak, Gorowyn, New Halas, Kelethin ) .
Finding a Crafting station
- Main Article: Tradeskill Stations
Crafting stations provide artisans with locations at which to make their wares. In decree to work on your tradeskill, you must stand near one of these crafting stations. You do n’t have to target the craft station, but if you click on it, your Recipe Book will open automatically. Each type of craftsman works at a unlike type of crafting station ( there are seven types in all ). You ‘ll find craft stations scattered around all of the cities and versatile villages in Norrath. In the old cities, crafting stations can besides be found in traditional tradeskill instances. Some special craft stations are even found in the more dangerous adventuring locations, where you may need the aid of adventurers to reach and use it. If you belong to a higher-level club, you may even be able to buy crafting stations for your own house. If you become a regular craftsman, finding a convenient crafting descry is authoritative. Places such as sealed high level club halls, North Qeynos, West Freeport, the Docks Marketplace area in Neriak, etc. have crafting stations, fuel merchants, trainers, nearby bank tellers you can reach without zoning and possibly even a Broker, making them desirable places to craft in .
The Crafting march
To help you understand the work, spirit at the double of the tradeskill window on this page. While in-game, you will select a recipe in your Recipe Book and compress “ Create ”. If you have all of the necessity ingredients, then you are taken to a summary page, listing the ingredients that will be consumed. When you press the “ Begin ” button and the craft process begins and the craft window will look like the picture shown here. now note the two bars at the top of the picture of the tradeskill window : a blue progress bar, and a green durability bar. Below the top aristocratic and green bars, note the four phases of the process represented by identical green and bluing bars. You will chiefly focus on the two bars at the top, but as you craft, each jell of lower bars can be manipulated to maintain a libra between the park and gloomy bars in the lower part of the window. By attaining success in each phase, you will make an detail. In short, your goal is to make the blue bar fill up faster than the green bar shrinks.
- If the blue bar at the top fills up, then you’ve successfully created the item.
- If the green bar shrinks below a certain level, then the quality of the item drops and you may not make the item.
- If you fail to create an item all you loose is time. Any rare materials and fuels are returned to you and you’ll see the message that you “created [the name of the fuel]” you are using.
- Attaining Success
When you ‘re new to tradeskilling, the act of making an item may seem hard. This is not unlike being a newly explorer in low choice gear with the most basic weapon and lone the lowest possible skills. The more you craft though, the easier it gets, as each success adds to your skill in the trade, in the lapp means you gain skill increases while killing monsters. now look at the the image of the tradeskill window and note the very bottom ; there you can see 6 icons that represent each action you can choose ( kind of like a spell or combat art ). The three actions on the bequeath will effect the durability of the detail in some manner. The three actions on the properly will effect the progress. To see precisely how this works while in-game, start crafting an token and place your mouse over each one of the 6 actions .
- You can note that some actions will increase the durability at the sacrifice of progress, while others have the opposite effect.
- Two of the six will also affect the overall chance of success.
- Only one action grants an increase in durability and one grants an increase in progress with no loss to the other and without decreasing the chance of success. Because nothing is sacrificed by using either of them, these two abilities can be thought of as “neutral”.
While it would seem you want to use alone these two “ inert ” abilities, that is not the case. You can only use the “ neutral ” abilities sporadically and at a higher stamina monetary value and ( due to factors described in the coming section ) you will besides begin to learn to use all 6 abilities in a manner that balances lastingness and advancement for achiever. If the green bar for lastingness drops, you will use the 3 abilities that help you recover lastingness. If your lastingness is stable or increasing, you will use the 3 abilities that speed up the build up. other factors you will need to watch out for are covered in the next section below .
- Main Article: Tradeskill Events
Every few seconds during the craft process, an event occurs. This is not excessively different from fight. These events can lower your lastingness, or slow your advancement. occasionally you ‘ll flush get a beneficial event. If left unbridled, these events might cause you to fail to create the item. You ‘ll use your Crafting Skills to respond to the events. Each fourth dimension an consequence occurs, its name and icon are shown in the bed left field of the craft window. Click your crafting skill that has the same icon, within four seconds, to respond to the event and reduce its negative effects. As your experience grows, you will come to realize that crafting events are an asset for the craftsman – when intelligently countered, these events become an opportunity to exert greater command over both the progress and lastingness bar. Countering events besides result in more opportunities to use your reaction skills, resulting in quicker gains in your character ‘s craft skills .
The habit of crafting abilities is an authoritative aspect of efficient crafting. There are two purposes of crafting abilities :
- Countering crafting events
- Improving the durability or progress gained during a round
Your most brawny abilities are located at the bottomland of the craft window, but can besides be found in your Knowledge Book. The abilities can be activated with either your shiner or keyboard numbers 1-6. Within the six abilities, there are two sets, each of which covers three different types of reactions to crafting events. The inaugural laid improves lastingness, and the irregular fit improves progress. Abilities of the same reaction type are on the like cooldown timekeeper.
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multiple abilities can be used each round off, for accumulative effects, but when there is an consequence to counter, the first ability you use during the orotund must be the appropriate reaction, or you will fail to counter the consequence. If you are n’t comfortable using multiple abilities in a round, try using only one, or even none ( except to counter events ) until you get the hang of it. Be cautious when using abilities near the end of a craft orotund because you may end up using one at the get down of a fresh round, which could cause you to suffer an event .
- Main Article: Tradeskilling
The tradeskill classes are organized in a hierarchical fashion. You begin as a generic Artisan, and then specialize at level 10 and again at level 20 .
- Artisan: At levels 2-9 you are a generic Artisan, and can try all of the tradeskills.
- Class: At level 9 you must see a Crafting Trainer and choose one of three classes: Craftsman, Outfitter, or Scholar. You’ll belong to your chosen class from levels 10-19.
- Subclass: At level 19 you must choose one of three subclasses. You will belong to your chosen subclass for the rest of your tradeskilling career.
- Craftsmen must choose between Provisioner, Woodworker, and Carpenter.
- Outfitters must choose between Armorer, Tailor, and Weaponsmith.
- Scholars must choose between Alchemist, Jeweler, and Sage.
- Note: You need to speak with Crafting Trainer that sells the tradeskill books to select your class and subclass. Such NPCs are normally located just outside of any village crafting zone.
Changing Your mind
You can respecialize your tradeskill whenever you choose – but be warned ! Changing your mind means you are converted back into a level 9 Artisan. You lose all of your tradeskill experience and recipes beyond level 9, and must earn all of those levels and recipes from incision. however, you do not lose any particular recipes that you presently have. Ex : Frostfell, Nights of the Dead, Guide Quest, etc etc .
- To respecialize your tradeskill, visit a Tradeskill Career Counselor NPC in any of the cities.
In addition to your Tradeskill Class, you can choose to adopt one ( or both after LU55 ) of the following secondary Tradeskills :
- Tinkerer: make a wide variety of gadgets, that cast useful spells, from common harvested items.
- Adorner: Create Adornments with items created by Transmuters.
Secondary tradeskill classes are actually skill-based :
- Your secondary tradeskill is described by a skill number, rather than a level. For example your tinkering skill may be 243/600.
- Your secondary tradeskill is listed in the Skills -> Tradeskills tab of your Character window.
- Your secondary tradeskill is limited to 5 times your highest level – either your Adventure level or your Tradeskill level.
Your Tradeskill Career
- Main Article: Tradeskill Timeline
much of your promotion will come from creating items and gaining tradeskill experience in doing so. You can advance evening faster and get rewards at the same fourth dimension, by doing tradeskill quests and tradeskill writs .
- Main Article: Crafting Tutorial
EQ2 starts your crafting career with the most basic skill of all : harvest materials from the outdoors. When your character firsts enters the universe, nearby you ‘ll see an NPC who offers a tutorial request named Tutorial : Learning to Harvest. This quest can lead you to the lie of the crafting tutorial, or you can skip it and proceed directly to your dwelling city to find a Crafting Trainer. You begin your tradeskill by speaking to a Crafting Trainer. You ‘ll find one of these in each of the start cities, in the craft district. The tutorial quests give the craftsman feel with the respective crafting professions, the first gear 7 recipe books, and a craft tunic with bonuses. When done, you ‘ll be ready to talk to a Crafting Trainer to choose a craft course. Assuming no failures, you will need to harvest ( or buy ) 1 jum jum, 5 rawhide leather, 3 malachite, 5 raw elm, 7 tin clusters, 6 bleak beginning, 5 lead clusters, and 2 leaded loam. For craftsman levels 10 through 19, there are new tradeskill quests. There is a questline in New Halas, for example, that gives a rare for each bay completed and at the end you can buy all the charge 10-19 advanced books for a few silver each. You can besides gain experience by crafting items ( particularly newly discovered recipes in your recipe books available from the NPC outside the crafting zone which can be purchased up to 9 levels in progress ). Upon reaching Artisan level 19, you will once again need to make a choice on your tradeskilling career. You will gain level 20 by talking to a Crafting Trainer and choosing your Artisan subclass .
- Main Article: Tradeskilling Factions
Starting at level 20, you may perform repeatable City Tradeskill Tasks Quests to earn tradeskill know, faction with your tradeskill club, Status points, and money. Tradeskilling factions are the “ fifth faction ” in each city, representing the hardworking tradeskilling artisans. You improve your standing with these factions each time you complete a Tradeskill Writ. At each crafting area, a merchant sells standard fuels and the typical faction-based items, such as exclusive house items, titles, and fluff armor. To buy the faction items, you must reach certain tiers of cabal with that group ( normally at multiples of 10k. i, 10k 20k 30k ) by doing Tradeskill Writs. The cabal merchants besides sell crafting stations for your house, but hearty faction is required : 10k for the “ bare ” stations ( blunt craft lone, largely for decoration only ) or 30k cabal for the “ Elaborate ” stations ( up to pristine ) .
work Orders and Rush Orders
- Main Article: Tradeskill Writs
Tradeskill Writs are a particular type of tradeskill based quests that can be taken in order to earn coin, tradeskill experience, Status, and Faction. These are the bread-and-butter quests for advancing your tradeskill. Writs come in 2 types :
- Work Orders: these are untimed quests. You cannot obtain them until you’re skilled at your main tradeskill class, at level 15.
- Rush Orders: these are timed quests. They require half as many completed items as Work Orders, and reward more faction and status. You cannot begin them until level 20.
In each tradeskilling area you ‘ll find two Foremen that offer writs. All study orders come from one foreman, and rush orders from the early. After talking with the foreman and accepting the quest, the writ does not begin until you “ pick up ” your invoice. There is a Work Orders Desk near the foremen that is clickable. Clicking the desk will locate your bill and “ begin ” the writ. If it is a rush order, the timer starts NOW ! While you create your items, they are collected automatically by the shop steward ‘s staff and do not go into your stock. As each line item of the invoice is completed, the workshop steward will check your shape for timbre and reimburse you for your fuel. When you complete the stallion invoice, tax return to the foreman that gave you the job for a modest cut of the sale monetary value of the goods, and the warm feel that comes from a subcontract well done ( the promised coin reward and some cabal ) .
Grandmaster Service Quests
- Main Article: Craftsman Timeline
At certain levels, you can do special tradeskill quests for the Grandmaster in your home city. These quests earn you tradeskill experience and might earn you a book of promote recipes. A Service Quest is available at each tier of levels from the 20 ‘s through the 60 ‘s. These quests require you to go out and harvest raw materials and/or find certain NPCs, and then craft a few items. As a reward, you get a book of advanced recipes for your current tier, and in some cases, a special cloak that is specific to your tradeskill class. It is recommended that you do these quests, especialy since the introduction of the particular cloaks. These items will facilitate the rest of your crafting career .
Higher level Quests
- Main Article: Tradeskill Timeline
here are some examples of rewarding quests to look forward to in the amphetamine levels of your tradeskill :
Tradeskill Alternate Advancement
much like adventuring which has Alternate Advancement points that allow you to choose some special skills, you will besides start to gain a limited Tradeskill Alternate Advancement points as you level. These points can give you a wide-eyed image of bonuses to related to crafting, particular skills like Refining, and increases to your harvesting skills, and many other things .
Commissioned work for other Players
- Main Article: Commission System
The Commission System allows you to offer your tradeskill expertness to another player, and optionally to be paid for it. The buyer provides the materials, and watches your build up in a simplified interpretation of the Item Creation screen. When the job is complete, the buyer receives the resulting items automatically. To begin a commission job, both the craftsman and the customer must stand near the crafting station to be used. The craftsman opens their recipe book, finds the recipe, targets the customer, and then begins to craft like convention. The craftsman and the customer are each presented with a different screen, with the craftsman waiting on the customer to proceed. At this compass point, the customer can add whatever they want to in the window, like to a normal trade. much like a barter, both parties must agree on the terms to continue. once both people have agreed to the terms, the tradeskill window continues to operate as convention and the commission window stays open to allow the customer to see the overall build up of the crafting march as it occurs. Once the craft process is arrant, the finished merchandise ( randomness ) will go into the customer ‘s inventory and the tip will go into the craftsman ‘s coin purse .
Looking for work
You can advertise to other players that you are available to do crafting bring. The “ Looking for Work ” ( LFW ) sag is like to the “ Looking for Group ” flag that adventurers use to find each early. other players can search for crafters who are Looking for Work. If you want to sell your skills, try typing “ /lfw on ” and see if business comes your way .
- Main Article: Harvesting
If you ‘re a craftsman low on funds, or if you equitable prefer the feel of being fully self-sufficient, harvesting your own materials is a good room to go. Maximize your skill flush, seek out the less-traveled spots, get harvest tools to make the task more efficient, and put on some good music. Before you know it, you ‘ll have stacks of materials ready to use, and a batch of gold or platinum however in the bank that you can spend on something else. And all that stuff you harvested but do n’t need ? Sell it ! not alone do you save money, you can get paid back for the prison term you spent digging in the dirt !
- Main Article: Tiers
Harvesting nodes deviate by grade, requiring a higher minimal skill to harvest rare materials in each consecutive tier. If your skill is in the right range for a zone, you are more probably to harvest a rare fabric. To view the command minimal skill for a particular node by right-clicking the node and selecting ‘Examine ‘. Or, fair try to harvest the node ; if you ‘re below the minimal required skill, you ‘ll get a helpful message that lists your skill and the minimum requirement. Harvesting skills have a chance to improve with each reap undertake. Checking your skill levels in the “ Character ” window of your exploiter interface is a flying way to get a arrant overview of your skill progress. sealed quests contain harvesting tasks. If you harvest here and there, you ‘ll keep your skills rising therefore when it ‘s time to get resources in a request, you wo n’t have hours of makeup chop and fishing to do.
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- Main Article: Harvesting Tools
many harvest tools are available to reduce crop meter by a change come and/or provide a bonus to harvesting skills. They are made by woodworkers or tinkerers. These tools reduce the prison term taken to complete a harvest attempt. The putter items besides provide a boost to your reap skill, increasing the opportunity for success and the probability to find rare items .
Gathering Quest Series
Most players who take up a tradeskill besides complete a long signature quest serial normally known as the Gathering Obsession Timeline. In doing the serial, you will develop a love-hate relationship with the chief NPC, get to read some in truth funny quest text, find yourself rewarded with both coin and ( without spoilers ) a direction to gather more materials with less attempt on your part .
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