### Araxxor

If you decide to fight with a friend against Araxxor, that will have an impact on your chances at loot although both players do have a casual at obtaining unique plunder. here are the differences :

#### Fighting Araxxor SOLO

- 1/120 chance at a weapon component (Araxxi’s Fang, Web or Eye)
- 1/40 chance at a leg piece (Top, Middle or Bottom)

#### Fighting Araxxor DUO

- 1/200 chance at a weapon component (Araxxi’s Fang, Web or Eye)
- 1/70 chance at a leg piece (Top, Middle or Bottom)

Which part or leg piece you obtain depends on a number of factors. What type of part you get can depend on what combat style of Araxxor you ‘re fighting. You have a 1/2 prospect of getting the like component style of the knob type you ‘re fighting. For example, if you ‘re fighting a Magic-style Araxxor then you have a 50 % probability to get an Araxxi ‘s Eye if you get a component .

If you fail this scroll then you have a 50/50 find to obtain one of the early styles. Following this exemplar, if we failed the casual to the Araxxi ‘s Eye from the Magic-style Araxxor then you have a 50/50 opportunity to get either Araxxi ‘s Web or Araxxi ‘s Fang .

What leg patch you get depends on what path you fight Araxxor down. Fighting Araxxor down path 1 will get you a opportunity at Spider leg top, way 2 a luck at Spider leg middle and down path 3 a probability at Spider peg bottom.

Reading: Drop Rates

Araxyte pheromones study in a slightly different means in their flatten prospect is effected by Araxxor ‘s current enrage. The higher the enrage, the greater gamble at obtaining an Araxyre pheromone. Araxxor ‘s stream enrage has no impact on the common or alone drop tables however .

- 1/50 base chance to obtain an Araxyte pheromone at 0% enrage
- 1/(50-(Current Enrage / 20)) meaning that at 300% enrage you have a 1/35 chance at obtaining an Araxyte pheromone.

### Kalphite King

Kalphite King has a fairly straightaway forward spend board and there is nothing particular to report other than the unique drop chances .

- 1/128 chance to get either Drygore Rapier or Drygore Rapier Offhand
- 1/128 chance to get either Drygore Longsword or Drygore Longsword Offhand
- 1/128 chance to get either Drygore Mace or Drygore Mace Offhand
- 1/50 chance at getting Perfect Chitin for the defender
- 1/50 chance to get triple Rare Droptable as a bonus drop
- 35/128 chance to get 50 cooked sharks

### Nex: Angel of Death

The come of players that you kill Nex with has a impingement on the drop probability of the unique items but not the cosmetic chests. The gamble decreases massively if there are more than the intended group size in the fight .

#### Chance with 7 people:

- 1/1,000 chance for a unique item like Wand of the Praesul or Imperium core
- 1/250 chance for a Praesul Codex (only if you failed the unique roll)
- 1/5,000 chance for an Intricate chest

#### Chance with 8+ people (only the top 7 are eligible for unique loot):

- 1/5,000 chance for a unique item like Wand of the Praesul or Imperium core
- 1/250 chance for a Praesul Codex (only if you failed the unique roll)
- 1/5,000 chance for an Intricate chest

### Rise of the Six

You constantly get a malevolent department of energy but you have a 50 % opportunity to get an supernumerary energy. In order to actually get an energy, however, you need to complete the collapse tunnels and miss through the well else they will disappear .

- 1/80 chance to get either Malevolent, Vengeful or Merciless shields

All of the common drops have an equal 1/11 prospect to drop entail that you have a 1/11 gamble to get up to 10 barrows amulets for case .

### Telos, the Warden

Whilst looting Telos, your current mottle and enrage that you fought Telos at has an impingement at the prospect of looting the unique items. The higher your stripe and/or your enrage, you have a greater chance at getting a alone token. however, at under 100 enrage, you have a 1/10 worse opportunity for alone items and under 25 enrage, that gamble is further reduced by 1/3 .

not only that, the higher enrage and/or streak you are – the greater luck at better regular loot you have besides. The higher you are, the greater casual of drops like Onyx Bolt Tips, Uncut Onyxes and Crystal keys you ‘ll have .

Do n’t forget, whilst equipping Luck of the Dwarves you have the electric potential to see a different loot tilt than you would without. The reason for this is that Luck of the Dwarves efficaciously adds 25 enrage worth of better plunder chances and besides has a prospect to add extra pieces of regular plunder besides .

One motion that we see a lot is this : “ Which is better for me to get a unique drop curtain, a higher enrage or a better streak ? ”

Streak is a much greater modifier than enrage is in the Telos recipe think of that if you wanted to get unique drops then the best thing to do is to get a higher streak. A greater streak will give you a better luck than a high enrage, humble streak kill .

due to the medium nature and volatility of Telos ‘ drops, we do n’t be revealing the full formula in which Telos determines their unique drops but will alternatively give a few examples to demonstrate how it works. We ‘ve decided to go with some key milestone examples to make surely they ‘re relatable .

- Streak: 1, Enrage: 100 – 1/263 chance of a unique drop
- Streak: 1, Enrage: 500 – 1/72 chance of a unique drop
- Streak: 5, Enrage: 200 – 1/133 chance of a unique drop
- Streak: 1, Enrage: 999 – 1/38 chance of a unique drop
- Streak: 1, Enrage: 1024 – 1/37 chance of a unique drop

If you roll a singular drop on Telos, these are the drop chances for the unique items :

- 75/115 chance for an Anima orb (the next one in sequence)
- 10/115 chance for a Dormant Seren Godbow
- 10/115 chance for a Dormant Staff of Sliske
- 10/115 chance for a Dormant Zaros Godsword
- 10/115 chance for a Reprisal Ability Codex

### Legios

It ‘s worth explaining some of the mismanagement surrounding Legios before the fell rate is revealed. On launch, the spend gamble for getting an Ascension Signet from a Legio was 1/64, but we late hotfixed this mutely to it ‘s current rate as we were n’t getting as many in-game as we wanted ( come of people killing Legios was fine ). In trying to not cause a mass panic sale, we were a fiddling coy about confirming the new drop rate .

- 1/50 chance to get an Ascension Signet from each Legio
- 1/2,056 chance at Ascension grips (can only drop on a Slayer task)
- 1/64 chance at Ascension keystones from any Ascension creature, except from Scutarius where its 1/50 chance. There is also an equal chance for each keystone regardless of type.

### God Wars Dungeon 2

This drop postpone is a little bit complicated so I ‘ll try and explain it arsenic just as I can. All four God Wars Dungeon 2 bosses “ partake ” the lapp neglect pace for rare items, and that drop rate is affected by either Reputation, Challenge Mode or wearing Ring of Fortune/Luck of the Dwarves equally .

There are two random numbers created for rare items within God Wars Dungeon ; there is the roll for uniques which we ‘ll call Unique Roll and a roll for the different boss essences which we ‘ll call Essence Roll .

The infrastructure find for both rolls are :

- 1/512 chance for a particular unique item from a boss (Anima core armour, weapons etc)
- 1/128 chance for boss essence

#### Reputation changes

God Wars Dungeon 2 has a total of different unlocks that affect the drop gamble from bosses. There ‘s the 25 %, 50 %, 75 % and 100 % upgrades, depending on your reputation with a especial cabal. It ‘s worth note, although obvious, that having a 100 % drop probability increase on Helwyr does n’t impact any other knob .

so what happens is that we change both Unique Roll and Essence Roll depending on what your reputation is to the below values. ( Reputation unlock = Unique Roll and Essence Roll )

- 0% bonus = 512 and 128
- 25% bonus = 448 and 112
- 50% bonus = 384 and 96
- 75% bonus = 320 and 80
- 100% bonus = 256 and 64

#### Challenge Mode

If the fight was in Challenge Mode, it besides infers a better chance at both Unique Roll and Essence Roll after reputation bonuses have been applied .

What happens is that the bankroll we got from the reputation is again promote scaled in Challenge Mode with a rebuff buff. here are all of the calculations on the numbers. “ loot bonus ” is the extra % buff that you have from reputation. For model, if you had 50 % drop increase then your Loot bonus would be 50 .

#### Unique Roll

- 0% bonus = 512 * ((90 – (loot bonus/5))/100) which is 512 * ((90 – 0) / 100) = 460
- 25% bonus = 448 * ((90 – (Loot bonus/5))/100) which is 448 * (90 – 5) / 100) = 380
- 50% bonus = 384 * ((90 – (Loot bonus/5))/100) which is 384 * (90 – 10) / 100) = 307
- 75% bonus = 320 * ((90 – (Loot bonus/5))/100) which is 320 * (90 – 15) / 100) = 240
- 100% bonus = 256 * ((90 – (loot bonus/5))/100) which is 256 * (90 – 20) / 100) = 179

#### Essence Roll

- 0% bonus = 128 * ((90 – (loot bonus/5))/100) which is 128 * ((90 – 0) / 100) = 115
- 25% bonus = 112 * ((90 – (Loot bonus/5))/100) which is 112 * (90 – 5) / 100) = 95
- 50% bonus = 96 * ((90 – (Loot bonus/5))/100) which is 96 * (90 – 10) / 100) = 76
- 75% bonus = 80 * ((90 – (Loot bonus/5))/100) which is 80 * (90 – 15) / 100) = 60
- 100% bonus = 64 * ((90 – (loot bonus/5))/100) which is 64 * (90 – 20) / 100) = 44

#### Luck Interaction

If you ‘re wearing Ring of Fortune or Luck of the Dwarves, a far 1 % is taken off the numbers after all other bonuses have been applied. here that is for all of the different repute thresholds, on and off Challenge Mode .

#### Unique Roll – Normal Mode

- 0% bonus = 512 * 0.99 = 506
- 25% bonus = 448 * 0.99 = 443
- 50% bonus = 384 * 0.99 = 380
- 75% bonus = 320 * 0.99 = 316
- 100% bonus = 256 * 0.99 = 253

#### Essence Roll – Normal Mode

- 0% bonus = 128 * 0.99 = 126
- 25% bonus = 112 * 0.99 = 110
- 50% bonus = 96 * 0.99 = 95
- 75% bonus = 80 * 0.99 = 79
- 100% bonus = 64 * 0.99 = 63

#### Unique Roll – Challenge Mode

- 0% bonus = 460 * 0.99 = 455
- 25% bonus = 380 * 0.99 = 376
- 50% bonus = 307 * 0.99 = 303
- 75% bonus = 240 * 0.99 = 237
- 100% bonus = 179 * 0.99 = 177

#### Essence Roll – Challenge Mode

- 0% bonus = 115 * 0.99 = 113
- 25% bonus = 95 * 0.99 = 94
- 50% bonus = 76 * 0.99 = 75
- 75% bonus = 60 * 0.99 = 59
- 100% bonus = 44 * 0.99 = 43

The probability for a rare is 1/Unique Roll depending on the different number of bonuses applied to it, and the same for knob perfume being 1/Essence Roll. This means that a prospect at any singular item from a GWD2 boss is X/177 with all of the bonuses applied where adam is the number of uniques available from the bos .

This means that the best opportunity at alone items from GWD2 is by having maxed out reputation bonus for drop chances, in challenge manner and wearing a grade 3 luck call or higher is :

- 1/177 chance at a particular unique item
- 1/43 chance at that boss’ essence

### Nex

- 1/50 chance for Ancient emblem if you have an appopriate defender
- 1/128 for Torva Helm, Body or Legs
- 1/128 for Pernix Helm, Body or Legs
- 1/128 for Virtus Helm, Body or Legs
- 1/128 for Zaryte Bow, Virtus Wand or Book
- 1/128 for Torva, Pernix or Virtus Boots
- 1/128 for Torva, Pernix or Virtus Gloves

good for some fun, hera are the chances at getting Saradomin Brews and Super Restores from Nex. There are two separate rolls !

- 7/128 chance for 30 4 dose Super Restores and 10 4 dose Saradomin brews
- 29/128 chance for 30 4 dose Saradomin brews and 10 4 dose Super Restores

### Liberation of Mazcab (Beastmaster Durzag and Yakamaru)

We ‘ll start by explaining the basic structure and regulate of the droptable .

- 1. If you have less than 5 effigies, there’s a small chance to drop one.
- 2. Then we add all guaranteed drops, which are charms (or Airut bones for Durzag).
- 3. We then add some supplies, which can be either Saradomin Brews, Super restores, or Eeligator. (Bonus fun fact: in code, Eeligator is named “Raid Overpriced Fish”)
- 4. Then we try to give you an Achto piece, which I’ll explain in more detail below. If an Achto piece is dropped, the following steps are all skipped.
- 5. If you don’t get Achto, there’s a 1 in 20 chance to get a codex. If you get a codex, the following steps are all skipped.
- 6. If you don’t get Achto or a codex, we then give you some Teci, to let you save up for a comparable reward.
- 6a. If you don’t already own Lil’ Tuzzy, Durzag rolls a 1 in 512 chance to drop the pet. Getting Tuzzy doesn’t cause the next steps to be skipped.
- 6b. Durzag also rolls a 1 in 500 chance to drop Razorback Gauntlets. This is the same chance as regular Airut. If Durzag drops Razorbacks then the following step is skipped.
- 7. We then pick some items off of a more traditional droptable. Yakamaru will drop approximately twice as many items than Durzag from this table.

There are a couple of exciting numbers in there, but we all know they ‘re not what you ‘re truly here for. Let ‘s talk about how Achto works .

When you kill one of the two bosses, the game decides which objet d’art of Achto you ‘re attempting to roll using two factors :

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- 1. Which combat style you used to inflict the most damage. This determines which style of Achto the games tries to give you first. For example, taking a Magic approach on Beastmaster Durzag will increase your odds of getting Primeval equipment.
- 2. Which boss you killed. This determines which slot of Achto armour the game tries to give you first. Beastmaster Durzag starts with boots, Yakamaru with gloves.

If you already own the Achto adaptation of the armor in interrogate, the game will choose another style in the like armor slot ; for example, Primeval boots alternatively of Teralith boots. If you do n’t own Achto or either of the two “ off styles ”, the game does a mint flip to decide which dash to use .

If you own all styles within that armor slot, it will move on to the future armor time slot .

Each boss and equipment slot has a priority .

Durzag – precedence 1

Yakamaru – priority 2

- Boots – Priority 1
- Gloves – Priority 2
- Helmet – Priority 3
- Legs – Priority 4
- Chest – Priority 5

The game first tries to give you an token of a precedence matching the boss ‘. If it ca n’t do that, it ‘ll try to give you one with lower priority. If it ca n’t do that, it then starts testing each higher precedence slot in order. however, if you own a fully plant of Achto in each battle style, we throw all the rules out the window and just pick an detail at complete random .

When the crippled has decided which patch of Achto it might give out, it then rolls to see if you win it. This clock time we ‘ve got a three step work .

- 1. Each boss has a Generous and a Harsh chance. If the priority of the item is less than or equal to the priority of the boss, the game uses the generous chance. If the priority is higher, the game uses the harsh.

The Generous and Harsh chances for each foreman are as follows :

#### Beastmaster Durzag

- Generous chance = 1 in 35
- Harsh chance = 1 in 55

#### Yakamaru

- Generous chance = 1 in 30
- Harsh chance = 1 in 50

- 2. If you’re wearing Luck of the Dwarves or an equal effect, the game improves your chance by one.
- 3. After that, owning an inferior version of the exact piece of armour (including style) you’re rolling for will halve the chance value. This also applies if you already own every Achto set.

The resulting number becomes the roll which determines whether or not you receive the detail .

here ‘s an example :

You kill Yakamaru as a mage wearing Luck of the Dwarves. You own all Achto gloves. You besides own Achto Primeval ( magic trick ) boots. You own deficient Teralith ( melee ) boots .

- 1. The game tries to give you gloves, but you already own them all.
- 2. The game looks for a lower priority item to give you and finds you don’t own all boots.
- 3. You already own the magic boots, but you don’t own either of the off-styles. The game flips a coin between ranged and melee. For the sake of illustrating mechanics, we’ll pick melee boots, but picking between the two was a fair 50/50 unaffected by you owning the inferior melee boots.
- 4. Boots have a lower priority than Yakamaru’s priority (which is two) so we use Yakamaru’s generous roll of 30.
- 5. Luck of the Dwarves improves your chance to one in 29.
- 6. You own the inferior version of the melee boots, so we further half this roll and round down to 14.

### God Wars Dungeon

All bosses in God Wars Dungeon 1 follow the lapp dismiss rate as their items. These are as follows :

- 2/128 chance to obtain a unique item (equal chance at any unique if you roll)
- 1/128 chance then a 1/4 chance to obtain a Godsword hilt (if you fail the 1/4 you’ll get 19,501-21,000 coins instead)
- 1/128 chance then a 1/2 chance to obtain a Godsword shard (if you fail the 1/2 you’ll get 20,500-21,000 coins instead)

The bodyguards that accompany each bos in God Wars Dungeon 1 besides have a chance to drop alone items. These work slenderly differently :

- 1/128 chance to roll on to the “bodyguard unique” table.

Each god then has a different casual to obtain a unique from their bodyguards. These are :

- 1/320 chance for a specific unique from Saradomin bodyguards
- 1/384 chance for a specific unique from Bandos/Armadyl bodyguards
- 1/512 chance for a specific unique from Zamorak bodyguards

You then have a X/Y prospect at any uniques. x is the number of alone items that can drop and Y is the bodyguard drop mesa prospect. If you do n’t get a unique neglect then you ‘ll get 1,000-1,500 coins rather .

There ‘s no remainder in drop tables between normal mode and hard manner in God Wars Dungeon 1 ; the lone remainder is the Soulstones. The luck to obtain a Soulstone from a hard modality bos is 1/25 .

### Kalphite Queen

- 1/128 chance for Dragon Chainbody
- 1/128 chance then 1/2 chance for Dragon 2h Sword (For the Exiled Kalphite Queen it is just a 1/128 chance)
- 1/128 chance for the Kalphite Queen head trophy.

### Chaos Elemental

- 1/128 chance to obtain a Dragon 2h Sword
- 1/128 chance access the Ancient Warriors’ drop table

Rolling to access the Ancient Warriors ‘ drop table will open up a new postpone where you can try to obtain singular equipment. The broad mesa is as follows :

- 1/224 chance to obtain a specific unique drop (44/224 chance to obtain any Ancient Warrior’s equipment)
- 100/224 chance at 3 random herbs
- 10/224 chance at a weapon poison
- 70/224 chance at four 4 dose antipoisons

### Magister

First of all, we ‘ll talk about the drop chances and then get into the specifics of obtaining scraps of scripture from phylacteries .

- 1/18 chance at obtaining a Phylactery (1/17 chance with Luck of the Dwarves equipped)
- 1/128 chance at a Key to the Crossing
- 2/128 chance at 10 Vital sparks
- 2/128 chance at 20 Vital sparks
- 1/500 chance at Gloves of Passage

#### Opening Phylacteries

- 40/100 chance at 5 Scraps of scripture
- 30/100 chance at 10 Scraps of scripture
- 25/100 chance at 15 Scraps of scripture
- 5/100 chance at 25 Scraps of scripture

### Barrows Brothers

much like the Liberation of Mazcab drop table, there is a lot of complication involved in finding out what classify of items we want to drop and then actually dropping the items. We will try to guide you through the building complex process of how a drop is determined and then provide the chance of obtaining that item .

The act of Brothers that you kill, including Akrisae but excluding Linza, has a bombastic affect on diverse aspects of the fell table. First of all, how many brothers you kill determines how many rewards you get and consequently how many chances of rare items you have. The number of pieces of loot is ( Number of Brothers killed + 1 ) up to a utmost of 7 .

Linza is n’t a contribution of the under. alternatively there is a 1/192 prospect to roll on to Linza ‘s singular board at the begin of assigning a reinforce. If this is successful then you obtain a random part of Linza gearing ( all has an equal probability of dropping after this ) and if it is n’t then it carries on with the under information .

The casual of getting a unique item at basis is 450 – ( Number of Brothers killed ten 58 ) to a minimum of 73. then for exercise killing all brothers the casual is 1/73, or for killing 6 it is 1/102 .

If you managed to get on to the singular table, we then try to determine which brother ‘s armor you ‘re going to obtain. First of all, we take how many brothers you ‘ve killed and then random it. Whatever this act corresponds to is what classify of equipment you ‘ll get based on the numbers below. Each of the unique items on each buddy ‘s board has the same drop luck as each other .

- 6 – Akrisae
- 5 – Verac
- 4 – Torag
- 3 – Karil
- 2 – Guthan
- 1 – Dharok
- 0 – Ahrim

If this fails, we then see if you obtain some arise of the Six entrance tokens which has a 1 / ( 20 – Number of Brothers killed ) chance of dropping .

If this fails, we then see if the player is eligible for a defender drop and if they are you have a 50 adam ( 7 – Number of Brothers killed ) find of obtaining a defender .

If this fails, then we roll the regular fell table. The loot on the regular sink board is dependent on the sum combat level of creatures you ‘ve killed in the tunnels and how many brothers you ‘ve killed. The maximum number for compound sum combat level of creatures killed is 1,000. We then take this number and add it to Number of Brothers killed multiplied by 2. This means that the maximum random roll we can achieve is 1,014. Once we have our random numeral, we random it and see what dismiss we get based on the below table.

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- 0-379 – Up to 4,000 coins
- 380-504 – Mind runes
- 505-629 – Chaos runes
- 630-754 – Death runes
- 755 – 879 – Blood runes
- 880 – 1004 – Karils bolt racks
- 1005-1010 – Loop/Tooth half of a key
- 1011 – Dragon med helm

If you have a Ring of Wealth ( or better ) active whilst looting the Barrows, you get an extra drop to the ones listed above. This is an extra neglect that is n’t affected by any of the above ; it ‘s just a bonus from wearing a fortune ring equal to or better than a Ring of Wealth. You might get :

- 4/40 – 2 dose Prayer potion
- 4/40 – 2 dose Prayer potion, 2 dose Restore
- 4/40 – 2 dose Restore
- 4/40 – 2 dose Restore, 2 dose Super defence
- 4/40 -2 dose Super defence
- 4/40 – 2 dose Super defence, 2 dose Prayer potion
- 4/40 – 4 Sharks
- 4/40 – 15 Death runes
- 4/40 – 60 Mind runes
- 4/40 – nothing

### Queen Black Dragon

This is a simple drop table and does n’t have anything complicated about its unique drops .

- 1/128 chance – Dragon kiteshield
- 2/128 chance – Dragonbone upgrade kit
- 5/128 chance – Royal bolt stabiliser
- 5/128 chance – Royal frame
- 5/128 chance – Royal sight
- 5/128 chance – Royal torsion spring
- 1/109 chance of a Draconic visage

### Dagannoth Kings

Again, another elementary cliff board without any complication. The only difference is the different unique loot that each different King drops .

- 1/128 chance of Dragon hatchet from any Dagannoth King
- 1/128 chance of Mud Battlestaff from Dagannoth Prime
- 1/128 chance of Seers’ ring from Dagannoth Prime
- 1/128 chance of Berserker ring from Dagannoth Rex
- 1/128 chance of Warrior ring from Dagannoth Rex
- 1/128 chance of Archers’ ring from Dagannoth Supreme
- 1/128 chance of Seercull from Dagannoth Supreme

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