List of sound effects in Super Mario Maker 2

Sound effects return from Super Mario Maker in Super Mario Maker 2, with new additions. All of them are now categorized in five unlike groups similar to the course elements : feelings, stingers, reactions, animations, and music. When playing in an submerged or Ghost House naturally set at night, certain phone effects serve as temp light sources when they are triggered. Super Mario Maker 2 features a total of 47 sound effects. voice effects in bold are new. The rightmost column describes what each sound effect does when dragged and dropped onto the player character in the path editor program. Unlike power-ups, the strait effect dragged and dropped onto the player character is saved to the path, and will be award when it is played outside of the course editor .

Feelings [edit ]

The feelings category is represented by a smiling side and colored scandalmongering.

Name Image Description Effect when attached to player
Shock A sound effect icon from Super Mario Maker 2. A man shouting “HELP ME!” in pain. The screen blurs for a split second. Its icon is of Soundfrog screaming. Triggers whenever the player takes damage or dies.
Scream A sound effect icon from Super Mario Maker 2. A man moaning in pain. The screen blurs for a split second. Its icon is of Soundfrog yelling. Triggers whenever the player takes damage or dies.
Laughter A sound effect icon from Super Mario Maker 2. Sounds of mischievous laughter. Red, blue, and yellow mouths appear where the sound effect is played. Triggers whenever the player takes damage or dies.
Guffaw A sound effect icon from Super Mario Maker 2. Sounds of laughter from an audience. Several red, blue, and yellow mouths appear at the bottom. Its icon is a row of three mouths laughing. Triggers whenever the player takes damage or dies.
Booo! A sound effect icon from Super Mario Maker 2. A childish voice blowing a raspberry. Some saliva is spewed from the center of the screen like a sprinkler. Its icon is Soundfrog pouting. Triggers whenever the player dies by falling into a pit.
Cheer A sound effect icon from Super Mario Maker 2. A crowd cheering. Confetti and sparkles appear where the sound effect was played. Its icon is a blowhorn (although reused from Super Mario Maker, the sound effect itself is different). Triggers whenever the player acquires a power-up they do not already have.
Baby A sound effect icon from Super Mario Maker 2. The baby sound effect from Mario Paint. The same face from the icon appears where the sound effect was played. Its icon is a baby face. When played in night levels, the sound is pitch-shifted, and occasionally plays a baby screaming instead. Triggers whenever the player crouches.
Party Popper A sound effect icon from Super Mario Maker 2. Celebratory sparkles and bright screen accompanied by bursts of confetti from the sides of the screen. Its icon is a party popper. Triggers whenever the player jumps within approximately 1 second of another jump, or bounces off something while jumping.
Applause A sound effect icon from Super Mario Maker 2. An audience clapping. Confetti appears where the sound effect was played. Its icon is a pair of hands clapping (although reused from Super Mario Maker, the sound effect itself is different). Triggers whenever the player acquires a power-up they do not already have.
Near Miss A sound effect icon from Super Mario Maker 2. A sound effect consisting of a heavenly choir and some sci-fi sound effects. A faced black sun/black hole entity swoops across the screen. Its icon is a black spinner on top of a gold spinner. Triggers whenever the player hasn’t made any controller inputs in 3 seconds.

Stingers [edit ]

The stingers category is represented by a “ ! ? ” and colored red.

Name Image Description Effect when attached to player
Clatter A sound effect icon from Super Mario Maker 2. A crashing sound. Rocks and occasionally the landslide warning sign in the sound effect’s icon can be seen falling from the top of the screen. Its icon is a warning sign with rocks falling. Triggers whenever the player dies by falling into a pit.
Drama! A sound effect icon from Super Mario Maker 2. A brief fanfare resembling a disastrous event. The screen darkens for a second with white streaks appearing around the border while the hue of everything on screen shifts briefly. Its icon is flaming rocks falling (although reused from Super Mario Maker, the sound effect itself is different). Triggers whenever the player dies by falling into a pit.
Kick A sound effect icon from Super Mario Maker 2. A man shouting “Ow!” in a high-pitched voice. Two stars appear where the sound effect was played. Its icon is a shoe. Triggers whenever the player jumps within approximately 1 second of another jump, or bounces off something while jumping.
Jump A sound effect icon from Super Mario Maker 2. A man shouting “Whoo!” in a high-pitched voice. Three stars and a rainbow appear where the sound effect was played. Its icon is a shoe lifted up by a spring. Triggers whenever the player jumps within approximately 1 second of another jump, or bounces off something while jumping.
Honk Honk A sound effect icon from Super Mario Maker 2. The clown horn noise from Mario Paint. Accompanied by a ring of flowers. Its icon is a car. Triggers whenever the player crouches.
Punch A sound effect icon from Super Mario Maker 2. A punching noise. A cat’s paw can be seen “punching” the location the sound effect was played. Its icon is a boxing glove. Triggers whenever the player jumps within approximately 1 second of another jump, or bounces off something while jumping.
Oink A sound effect icon from Super Mario Maker 2. An oinking sound effect that also causes the pig stamp from Mario Paint to pop up from wherever it was triggered. Occasionally the original pig sound effect from Mario Paint will play instead. Its icon is a pig. Triggers whenever the player turns around while having running speed.
Kuh-thunk! A sound effect icon from Super Mario Maker 2. A taiko drum sound. Several white streaks appear from the edges of the screen (much like the Drama sound effect). Its icon is also a taiko drum. Triggers whenever the player enters a “vehicle” item, such as a Clown Car or Goomba Shoe.
Beep! A sound effect icon from Super Mario Maker 2. Causes the screen’s picture to break up slightly as glitched 8-bit tones play. Its icon is a television. Triggers whenever the player dies by falling into a pit.
Ninja Attack! A sound effect icon from Super Mario Maker 2. An effect based on The Mysterious Murasame Castle in which Takamaru’s and enemy ninjas’ sprites from said game move through the screen while a sped-up version of the game’s main theme replaces the level music. Its icon is a shuriken. Triggers whenever the player turns around while having running speed.
Zap! A sound effect icon from Super Mario Maker 2. A manga-style visual composed of white flares linked by electric discharges, accompanied by a piano tune. Triggers whenever the player takes damage or dies.

Reactions [edit ]

The reactions class is represented by divide arrows and colored green.

Name Image Description Effect when attached to player
Ding Dong A sound effect icon from Super Mario Maker 2. A doorbell noise. A light bulb icon appears where the sound effect was played. Its icon is a lightbulb.
When playing as Link, it plays the “ Puzzle Solved ” legal .
Triggers whenever the player hasn’t made any controller inputs in 3 seconds.
Bzzzt! A sound effect icon from Super Mario Maker 2. An error buzzer sound effect. A scribble icon appears where the sound effect was played. Its icon is a vertical spiral. Triggers whenever the player has not made any controller inputs in 3 seconds.
Glory A sound effect icon from Super Mario Maker 2. A heavenly musical effect with church bells. A beam of light shines down from above where the sound effect was played. Its icon is an otafuku mask. Triggers whenever the player crouches.
Doom A sound effect icon from Super Mario Maker 2. An eerie piano musical effect. The screen darkens for a few seconds with ominous purple fog and evil laughter. Its icon is a hannya mask. Triggers whenever the player crouches.
Yeah! A sound effect icon from Super Mario Maker 2. A sound effect of children shouting “Yay!” Several music notes appear where the sound effect was played. Its icon is an eighth note. Triggers whenever the player acquires a power-up they do not already have.
Aww… A sound effect icon from Super Mario Maker 2. A sound effect of a group of children groaning. Several dark colored spirals appear where the sound effect was played. Its icon is a spiral. Triggers whenever the player takes damage or dies.

Animations [edit ]

The animations category is represented by sparkles and tinge empurpled .

Name Image Description Effect when attached to player
Fireworks A sound effect icon from Super Mario Maker 2. Produces a single firework that rises up a short distance from where the sound effect was played and explodes, it also produces light in nighttime Ghost House and underwater courses. Its icon is a fireworks explosion. Triggers whenever the player jumps within approximately 1 second of another jump, or bounces off something while jumping.
Audience A sound effect icon from Super Mario Maker 2. A cymbal crash followed by an audience (which consists of Mario, Luigi, Toads, Yoshi and Princess Peach) cheering. Its icon is a disco ball. Triggers whenever the player enters a “vehicle” item, such as a Clown Car or Goomba Shoe.
Scatting A sound effect icon from Super Mario Maker 2. A woman vocalizing to music. The screen turns pink and white flowers appear. Its icon is a woman holding a microphone. Triggers whenever the player takes damage.
Spark A sound effect icon from Super Mario Maker 2. The sound of a firework being lit. Some stars shoot from where the sound effect was played. Its icon is a series of shooting stars. Triggers whenever the player jumps within approximately 1 second of another jump, or bounces off something while jumping.
Traditional A sound effect icon from Super Mario Maker 2. A Japanese-styled tune. Some confetti appears as well as paper lanterns that bounce on the upper part of the screen. Its icon is a lantern with a cherry blossom. Triggers whenever the player enters a “vehicle” item, such as a Clown Car or Goomba Shoe.
Electric Guitar A sound effect icon from Super Mario Maker 2. A portion of the castle boss theme’s melody from Super Mario Bros. 3 played on electric guitar, accompanied by colorful lightning bolts. Its icon is an electric guitar. Triggers whenever the player enters a “vehicle” item, such as a Clown Car or Goomba Shoe, and it is not already playing.
Twisty Turny A sound effect icon from Super Mario Maker 2. A record-scratching sound effect. The sound effects are muffled and the music is distorted. Its icon is a squid. Triggers whenever the player enters a “vehicle” item, such as a Clown Car or Goomba Shoe.
Woozy A sound effect icon from Super Mario Maker 2. Another record-scratching sound effect. The sound effects and music rapidly increase and decrease in speed and pitch in a similar fashion to the “dizzy” sound effect from the first game. Its icon is an octopus. Triggers whenever the player takes damage or dies.
Flash A sound effect icon from Super Mario Maker 2. A quick burst of light. Its icon is a pair of sunglasses. Triggers whenever the player acquires a power-up they do not already have.

music [edit ]

The music category is represented by a vinyl commemorate and colored blue sky. Placing any of these voice effects onto the player in the editor will cause the song to play throughout the entire course ( including subarea ) unless overridden by another sound consequence. If placed on an enemy, the music will play angstrom retentive as the foe is on screen. Music will override each other with priority depending on what the music is placed on. precedence goes as follows : On Mario < On background < Triggered from block < On foe ( closest enemy takes precedence ) < On a moving lift. Taking wrong after transforming into Link or SMB2 Mario while playing the Peaceful, Bonus Music, Boss Music, or Final Boss legal effects does not override them with their normal counterparts unless the player leaves the area where the voice impression is placed .

source : https://ontopwiki.com
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