Scorpion monster line

King Scorpion, Devil Scorpion, and Sand Scorpion are species of monsters found in Golden Sun: The Lost Age. These monsters, resembling large, colored scorpions, are palette-swapped variants of each other that have differing levels of exponent and defense and are fought in different locations in the games. This monster line includes one emboss .

King scorpio

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The King Scorpion is a big crimson discrepancy and is a boss in Golden Sun: The Lost Age. statistically, this is a boss-style giant, having 1064 HP, 101 Attack, 32 Defense, 39 Agility, and 40 Luck. In terms of underground, it has a Jupiter Resistance denounce of 100, a Venus and Mercury Resistance rate of 72 each, and a Mars Resistance evaluation of 48, and in regards to its abilities it uses its available Venus-based attacks with a Venus power evaluation of 95. The King Scorpion can use the come conflict commands :

  • Defend: Used 53 out of 256 times, this monster has the ability to cut all damage it would take this turn in half, regardless of how fast the party acts.
  • Twin Shear: Used 47 out of 256 times, this monster skill has the monster leaping through the air to slash at a targeted Adept, and a pair of intertwining glowing turquoise bands of energy quickly appear from the left side of the screen and slash through the target in tandem with the monster, dealing a Venus-based attack equal to its normal physical attack multiplied by 1.8.
  • Sand Breath: Used 41 out of 256 times, this monster skill has the monster generating a cloudy mass of tan, grainy sand at the party, dealing a Venus-based attack with a power rating of 35 and a range of 3 (the Adepts at either side of the specifically targeted Adept will only take 50% of the attack’s force, instead of the normal 80%, however). For all intents and purposes this is a weaker version of the attack below:
  • Desert Gasp: Used 35 out of 256 times, this monster skill has the monster generating a cloudy mass of orange, grainy sand at the party, dealing a Venus-based attack with a power rating of 45 and a range of 3. In addition, this may lower each hit Adept’s Defense rating by 12.5% (the Adepts at either side of the specifically targeted Adept will only take 50% of the attack’s force, instead of the normal 80%, however).
  • Paralytail: Used 29 out of 256 times, this monster skill has the monster shooting a purple projectile into a targeted Adept and briefly letting off some purple electricity on impact, dealing a Venus-based attack equal to its normal physical attack with an additional 20 damage points. There is also a chance the hit Adept may be inflicted with Stun.
  • Attack: Used 28 out of 256 times, this is this monster’s standard physical attack.
  • Poison Tail: Used 23 out of 256 times, this monster skill has the monster shooting a green projectile into a targeted Adept and briefly letting off sa small green gas cloud on impact, dealing a Venus-based attack equal to its normal physical attack with an additional 30 damage points. There is also a chance the hit Adept may be inflicted with Deadly Poison.

Felling the King Scorpion yields 440 Experience Points and 228 Coins, and the party boss is guaranteed to drop a Vial. If the musician manages to land the end shove off on the Boss an dysphemistic Mars Djinni, its rewards addition to 572 EXP and 296 Coins. In The Lost Age it is a mandate battle that occurs in Yampi Desert. initially, it takes the shape of a swelling in the sand going around in circles in one screen of the desert, and casting Pound on a wooden column causes the swelling to redirect its class off to the future screen, where it concisely shows itself as a big crimson scorpio. Your goal is to solve several puzzles like this through two more screens so that the scorpio moving under the sand is finally directed to a point that is like a circular “ pool of sand ”. Approach it, and a scripted event occurs where the scorpio casts the Scoop Psynergy to drop you into its lair below, then automatically jumps at you and attacks, beginning the boss conflict. Following the party boss battle, you are given the “ real ” reward from the scorpio, which is the Scoop Gem.

The battle itself is decidedly a bully one considering how the level of the then-3-member party can be quite low in this slightly early period in the game, and the King Scorpion has a huge total of HP and a wide diverseness of potent attacks. It is enormously recommended to have all possible Djinn acquirable astir to this distributor point, such as having found the Venus Djinni Iron near Madra, the Mars Djinni Cannon from Dehkan Plateau, and the Jupiter Djinn Blitz found earlier in the desert, and have them Set onto the Adepts of their respective natural elements so that Felix with two set Venus Djinn is in the Knight course and Sheba with two set Jupiter Djinn is in the magician class. If you have the Mercury Djinni Fog in addition, though, you may want to have it kept On Standby on Jenna so that she is kept in the Flame User class, which lets her practice Fume. then in the battle, since the King Scorpion is most watery to Mars, have Jenna understudy between using her Set Djinni Cannon the first flex, then summoning Mars with that one Djinni the future plow, then using Fume to deal solid Mars-based damage to the scorpio during the flex Cannon is Recovering from its summon, all the while keeping Fog unused on understudy. then repeat this process .

Devil scorpio

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A Devil Scorpion is a blue version. statistically, this giant has 181 HP, 308 Attack, 121 Defense, 126 Agility, and 6 Luck. In terms of resistance, it has a Jupiter Resistance denounce of 100, a Venus and Mercury Resistance rat of 72 each, and a Mars Resistance rat of 48, and in regards to its abilities it uses its available Venus-based attacks with a Venus power rat of 95. A Devil Scorpion can use the trace battle commands :

  • Attack: Used 5 out of 8 times, this is this monster’s standard physical attack.
  • Poison Tail: Used 1 out of 8 times, this monster skill has the monster shooting a green projectile into a targeted Adept and briefly letting off sa small green gas cloud on impact, dealing a Venus-based attack equal to its normal physical attack with an additional 30 damage points. There is also a chance the hit Adept may be inflicted with Deadly Poison.
  • Sand Breath: Used 1 out of 8 times, this monster skill has the monster generating a cloudy mass of tan, grainy sand at the party, dealing a Venus-based attack with a power rating of 35 and a range of 3 (the Adepts at either side of the specifically targeted Adept will only take 50% of the attack’s force, instead of the normal 80%, however).
  • Twin Shear: Used 1 out of 8 times, this monster skill has the monster leaping through the air to slash at a targeted Adept, and a pair of intertwining glowing turquoise bands of energy quickly appear from the left side of the screen and slash through the target in tandem with the monster, dealing a Venus-based attack equal to its normal physical attack multiplied by 1.8.

Felling a Devil Scorpion yields 284 Experience Points and 180 Coins, and there ‘s a 1/8 luck that this giant will randomly drop an Antidote. If felled by the effects of an offensive Mars Djinni, its rewards increase to 369 EXP and 234 Coins, and the casual it will randomly drop its token becomes 1/2. devil Scorpions are only fight in Jupiter Lighthouse. The Devil Scorpion is both the weakest monster and the easiest giant to fell in comparison to all the monsters fought in Jupiter Lighthouse .

Sand Scorpion

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A Sand Scorpion is a green variant. statistically, this freak has 259 HP, 12 PP, 457 Attack, 185 Defense, 147 Agility, and 7 Luck. In terms of resistance, it has a Jupiter Resistance rate of 100, a Venus and Mercury Resistance evaluation of 72 each, and a Mars Resistance evaluation of 48, and in regards to its abilities it uses its available Venus-based attacks with a Venus power rate of 95.

A Sand Scorpion can use the following conflict commands :

  • Attack: Used 4 out of 8 times, this is this monster’s standard physical attack.
  • Curse: Used 2 out of 8 times, this is a Psynergy spell that briefly generates a candle icon at the target Adept’s position, and the target has a chance to get inflicted with a 7-turn Death Curse. This ability consumes 6 of the monster’s PP. Hardly dangerous at all to the party considering how few turns random battles usually last.
  • Desert Gasp: Used 1 out of 8 times, this monster skill has the monster generating a cloudy mass of orange, grainy sand at the party, dealing a Venus-based attack with a power rating of 45 and a range of 3. In addition, this may lower each hit Adept’s Defense rating by 12.5% (the Adepts at either side of the specifically targeted Adept will only take 50% of the attack’s force, instead of the normal 80%, however).
  • Twin Shear: Used 1 out of 8 times, this monster skill has the monster leaping through the air to slash at a targeted Adept, and a pair of intertwining glowing turquoise bands of energy quickly appear from the left side of the screen and slash through the target in tandem with the monster, dealing a Venus-based attack equal to its normal physical attack multiplied by 1.8.

Felling a Sand Scorpion yields 366 Experience Points and 207 Coins, and there ‘s a 1/64 luck that this giant will randomly drop Star Dust, making it the alone space source of this forgeable substantial in the game. If felled by the effects of an unsavory Mars Djinni, its rewards increase to 475 EXP and 269 Coins, and the chance it will randomly drop its item becomes 1/16. sand Scorpions are only contend within the optional Yampi Desert Cave keep. similar to the Devil Scorpion, the Sand Scorpion is less adept at dealing damage than other monsters, and is besides the slowest monster in the sphere and has the fewest horsepower by quite a large margin deoxyadenosine monophosphate well. Its rare cliff is much the only thing that makes it noteworthy, and while Star Dust lone makes equipment that would have been useful earlier in the game, collectors would likely want it anyhow, and would get it using Random Number Generator mistreat .

source : https://ontopwiki.com
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