Plagiarism Game preserved by 2019 WISE Intern

Plagiarism Game preserved by 2019 WISE Intern
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“ It is a quiet day at Lycoming… when suddenly the campus is taken over by Plagiarism goblins who want to destroy its academic integrity ! You are the only person left who can destroy the goblins and restore club to the College ! ”
then begins “ Goblin Threat, ” besides known throughout the Lycoming College campus as the Plagiarism Game. Created more than 10 years ago by Mary Broussard, professor and instructional services librarian and coordinator of character and web services at Lycoming College ’ s Snowden Library, the game has steadily risen in popularity, receiving more than 200,000 page views in 2018, according to Google Analytics .
The game revolves around the actor traveling through Lycoming College and defeating “ plagiarism goblins ” by correctly answering questions about plagiarism. Broussard always had an concern in game-based learn, so she applied that interest toward making both an informative and entertain game. “ The luff was to make it more enjoyable than a straightforward tutorial on plagiarism, ” she said.

The popularity of the Plagiarism Game extends well beyond the campus gates, with teachers and professors from all over the earth using the game as a way of informing their students about the specifics of plagiarism. Broussard attributes the bet on ’ s popularity to it being a “ spoon of carbohydrate to make something that neither party wants to talk about a little more fun. ” But when it looked like the life of the crippled may be coming to an end, the College took action .
During the summer of 2019, Matthew Velardi ’ 22, a physics and mathematics double major from Bartonsville, Pa., and a Williamsport Internship Summer Experience ( WISE ) intern, took up the task of re-coding the Plagiarism Game in an effort to preserve this alone and instructive feature of Lycoming College ’ s web site.

Read more: Video Game Design

“ The game was made several years ago, when Adobe Flash Player was the medium used for most games and videos on the internet, ” said Velardi. “ Over time, however, HTML — the code language used to make websites in general — has gotten better at handling game code. As a result of this, Adobe will stop supporting Flash in 2020. Being that the crippled is wide used, it would be best for it to continue working, so my job was to convert it to HTML. ”
According to Velardi, the process of switching the game over was not simple. “ I did not have access to any code from Flash, so my job was to play through and recreate the bet on from scribble, ” he said. “ While I was n’t able to perfectly recreate the crippled, it is by and large the lapp ; all the goblins are in the lapp rate and they all ask the like questions. The lone veridical differences are some fonts and animations. Of course, the only dispute that sincerely matters, though, is that we can continue to support the game for the foreseeable future. ”

By moving the Plagiarism Game over to HTML, Velardi has ensured its survival indefinitely. “ I am felicitous to have been a share of this endeavor, ” added Velardi .
Velardi ’ s efforts to re-code the Plagiarism game were made possible by the Center for Enhanced Academic Experiences ( CEAE ). He became an intern of the CEAE ’ randomness WISE plan, a 10-week give internship with on-campus housing and a professional development workshop series for students across all academic areas of interest. Velardi, who is minoring in computer skill, was provided with the opportunity to work with the College ’ s IT agency and preserve a beloved digital objet d’art of Lycoming College .
The Plagiarism Game, in its new format, can now be accessed through the library section of Lycoming College ’ s web site, hypertext transfer protocol : // .

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