Coins for a Dead Man’s Eyes – Troll Trouble – Main Quests | Pathfinder: Kingmaker Official Walkthrough & Guide | Gamer Guides®

Fight your way south through dire boars and will-o-wisps, View Full-sizeFight your way south through dire boars and will-o-wisps, 1then talk to the forgetful ghost to start the quest Coins for a Dead Mans Eyes. 2 ( 1 of 2 ) Fight your way south through awful boars and will-o-wisps,

Fight your way south through dire boars and will-o-wisps, View Full-sizethen talk to the forgetful ghost to start the quest Coins for a Dead Mans Eyes. View Full-size Fight your direction south through desperate boars and will-o-wisps, ( left ), then talk to the unmindful ghost to start the quest Coins for a dead Mans Eyes. ( right ) You can start – and complete in its entirety – this quest in the Swamp Witch ’ s Hut area. From where you enter the map in the north-center of the map, follow a road south ( battling desperate boars and will-o ’ -wisps as you go ) until you find some done for houses to the southeast. Make your manner south around the western border of these houses, then head east to find the ruins of a minor chapel, which stands out due to its stone wall. Inside you ’ ll find a “ Spectre ” which will provide very small utilitarian information save that he used to be the village Headman, and has been denied his true rest by some malevolent “ lights ” in the village well. Whispering, hissing lights. This will start the quest Coins for a Dead Man’s Eyes .
If you fail to properly buff, the wisps will deal grievous damage with their Lightning Form attacks. View Full-sizeIf you fail to properly buff, the wisps will deal grievous damage with their Lightning Form attacks. 1A spell-buffed party, however, will largely shrug these attacks off. 2Surround each wisp and focus all your attention on them, saving the Ancient Wisp for last. 3Once defeated, loot each wisp for a coin. 4 ( 1 of 4 ) If you fail to by rights buff, the wisp will deal grave damage with their Lightning shape attacks. The well you ’ re after is to the west, and you ’ ll credibly need to dispatch a group of worgs to get there. Once you reach the well, don ’ thymine foolishly go opening it without prior readiness, however, as the ghost wasn ’ triiodothyronine lying about what lurks within. Once the well is opened ( you ’ ll get the option to perform a [ Detect Magic ] and [ Will 20 ] check at the well, but they don ’ metric ton actually achieve much ) you ’ ll be confronted by two War Wisps and an ancient Will-o-Wisp .
These foes are superficially like to Will-o-Wisps in that they are spectral foes with a high Armor Class ( a trouble exacerbated by their 50 % concealment ) but there the similarities end. Will-o-Wisps didn ’ thyroxine have a lot damage electric potential, but these Wisps will readily assume a “ Lightning Form ”, dealing big ( don ’ triiodothyronine be surprised to see 20-30 damage ) electrical damage to all opponents in a tune, basically functioning as a Lightning Bolt while. This damage is mitigated by a Reflex Save, not Armor Class, indeed your warriors will be particularly susceptible to it. fortunately the Reflex Saves required are pretty low, and if you succeed you ’ ll merely take half damage. If engaged in melee, the wisp are probable to resort to single-target attacks. These attacks besides deal electric damage, and only require a refer attack to hit. Thankfully they deal much less damage, but taking 15~ damage per stumble on top of the Lightning Form strikes will promptly dispatch your warriors if they don ’ thyroxine have some help .
Speaking of aid, two spells will largely guide you to victory here : haste ( as common ) and Resist Energy, Communal. The latter is a 3rd level Divine spell which either Harrim or Tristian ( or any mercantile Cleric of 5th-level or higher ) should have access to by nowadays. just be sure to cast the electrical discrepancy to give all your characters electric Resistance 10/-. It ’ ll take the sting out of the wisp ’ attacks, and every short snatch will help. If you have access to 4th-level divine spells, stacking protection from Energy, Communal will besides help, but it ’ s not rigorously necessary .
After those preparations have been made, situate your party north and slightly west of the well ( be wary of the Greater Tatzlwrym and its lesser Tatzlwyrm buddies to the west – it may be a pain you need to get rid of, inaugural ). The Ancient Will-o-Wisp will spawn here, and since it ’ s the greatest menace, you should focus on it beginning. not only will starting out near it allow you to surround it and cut it down quickly, but proximity may besides induce the Ancient Will-o-Wisp to use its less dangerous melee attack. When it ’ second dead, move east to the War Wisps and cut them down one at a time. early than endeavoring to ensure your characters don ’ thyroxine form an attractive lineage, there ’ s little you can do but hope RNG is on your side. With those preparations, however, you should emerge triumphant .
Banish the wisp, then loot them for a pair of Coins with Wilber’s Name ( War Wisps ) and a Coin with Callistropsia’s Name ( Ancient Will-o-Wisp ) .
With these coins you have the key to clearing this quest, but you have two options for which cursed inhabitant of this deluge you can free from their purgatorial universe :
Bring the coins back to Wilber and you can free him from his curse. View Full-size

Bring the coins back to Wilber and you can free him from his curse. 1Youll earn a Phylactery of Positive Channeling for your trouble. 2 ( 1 of 2 ) Bring the coins back to Wilber and you can free him from his curse .Bring the coins back to Wilber and you can free him from his curse. View Full-sizeYoull earn a Phylactery of Positive Channeling for your trouble. View Full-size Bring the coins back to Wilber and you can free him from his curse. ( left ), Youll earn a phylactery of Positive Channeling for your perturb. ( right )
Return east to the ghost near the shrine and inform it that you ’ ve cleared the well. unfortunately that work alone wasn ’ thyroxine sufficient to rid him of whatever bonds tie him to this worldly concern, so show him the coins you found. The coins, it turns out, are the hint you were looking for, as they ’ rhenium more than base currentness – they ’ re the tools of a execration. not only was hapless Wilber twice-cursed, but so was Callistropsia, Nyta ’ mho bride which became the Scythe-Tree. Seems the whole affair was caused by hate and jealousy. There ’ s little you can do for Callistropsia now besides rid the world of the monster she ’ sulfur become, but there may yet be the possibility of salvation for Wilber. Pick the dialogue choice [ Put the coins on Erastil ’ s altar ] to free the torment spirit, and in tax return it ’ ll honor you by telling you of a bangle it hid under a boulder. No want to search army for the liberation of rwanda, good hit the TAB key to spot some rocks nearby, under which you ’ ll find a Phylactery of Positive Channeling .

Reward
450 XP
Phylactery of Positive Channeling

Give the coins to Dorsy to free him from his curse for a Cloak of Resistance +2. View Full-sizeGive the coins to Dorsy to free him from his curse for a Cloak of Resistance +2. 1Search a hidden, locked and trapped chest near Dorsys hut to obtain the Demolisher weapon. 2 ( 1 of 2 ) Give the coins to Dorsy to free him from his curse for a Cloak of Resistance +2 .Give the coins to Dorsy to free him from his curse for a Cloak of Resistance +2. View Full-sizeSearch a hidden, locked and trapped chest near Dorsys hut to obtain the Demolisher weapon. View Full-size Give the coins to Dorsy to free him from his curse for a Cloak of Resistance +2. ( left ), Search a obscure, locked and trapped breast near Dorsys hut to obtain the Demolisher weapon. ( right )
alternatively, rather of Wilber you can free Dorsy from his curse being. From the well, head union to find the road, then follow it northeastern to a fork. At this branch follow the road northwest and dispatch a group of Tatzlwyrms, led by a Greater Tatzlwyrm.

Continue following the road northwest and you ’ ll find another intact hut, the inhabitant of which – a Ghoul named Dorsy – is even more unsavory than the enchantress to the south ! Despite being quite dead, this cadaver insists it doesn ’ triiodothyronine want to fight, and is able of engaging in halting lecture. Ask who it is to learn its name, while further questions will confirm its character in the events that transpired at the village long ago. Seems Dorsy loved Nyta, and cast curse coins into the well – symbols of his hatred – and he can only be freed from his undeath “ when two coins serve as his eyelids ” .
If you already gave the coins you got from the wisp to Wilber you won ’ thymine be able to give them to Dorsy and vice-versa, meaning one of these two souls is doomed to remain in the nation of the living. Telling Dorsy you used the coins will provoke it to attack, but if there ’ mho still a option to be made, you can let morality or practicality guide you ; in the former encase Wilber is an barren, but he hardly seems mindful enough to be suffering, unlike Dorsy, although Dorsy kind of deserves it for cursing Callistropsia. In the latter case, Dorsy will reward you with a Cloak of Resistance +2, which you may prefer to the phylactery that Wilber will give you. Killing either of the undead the erstwhile fashioned way will not get you either of these rewards, but you can loot Dorsy for a Masterwork Handaxe .

Reward
450 XP
Cloak of Resistance +2

once you ’ ve freed one of these cursed undead, this pursuit will end .

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