Appeared In | New Super Mario Bros. Wii |
---|---|
Prerequisite | World 1-Castle |
Secret Exit | None |
Star Coin 1 | In bonus room 2 |
Star Coin 2 | In bonus room 4 |
Star Coin 3 | In bonus room 5 |
Time Limit | 500 |
Normal Strategy [edit ]
Hit the ? Block for a Super Mushroom or Fire Flower, then slide down the hill. Pick up a barrel and throw it at the Spike enemy. Continue onwards, staying above prime flat to dodge the Spiked Balls. Hit another ? Block for an Ice Flower and use it to freeze the Spike nearby. Continue, jumping to dodge the Spiked Balls. Go through the quicksand, jumping to stay alive, as an easy room to dodge the attacks of the next Spike. Run ahead, jumping over the Spinies on the mound, then slide down the early side of that mound. The future section is an elevator with many Koopas. Freeze them as necessity, but avoid turning them into shells, as these will often just hurt you. mighty after the elevator, hit the center flag, then go backwards into the big colliery of quicksand. Allow yourself to be taken to the bottom, which leads to the first bonus room. Continue on, using barrels to defeat any Spikes in your way. When you reach the section with four rows of Spikes, wait for the consequence when none of them have any ammunition to use, and promptly climb to the circus tent. On the adjacent move platform, go backwards into a Warp Pipe leading to the third base bonus room. Jump into the first breakable blocking to create a Beanstalk leading to the fourth bonus room. Continue on the main path, being very careful if you are Mini. In the following bent of platforms, grind hammer the second barrel and enter the Warp Pipe to the fifth bonus board. Keep dodging Spikes, then use the moving platform at the end to reach the acme of the flagpole .
Bonus Rooms [edit ]
The pit leading to the first bonus room
The first bonus room
Reading: New Super Mario Bros. Wii/World 2-2
The first bonus room is accessible from the colossus pit of quicksand right before the midway flag. In it is a quarrel of blocks and a P-Switch. Hit the P-Switch, then fall down, collecting as many coins as you can. You can use wall-jumps to increase the total you get, but keep in mind the fact that they will all disappear after a certain sum of time. passing to the second bonus board through the Warp Pipe on the right at the bottom .
The Warp Pipe leading to the second bonus room
The second bonus room The second bonus room is accessible from the Warp Pipe at the bottomland of the first gear bonus room. In it are two Spikes, a switch over that creates moving platforms, and the first Star Coin. Use the switch to get to the Star Coin angstrom promptly as potential, being very careful to jump over the Spiked Balls. If you have an Ice Flower, you can use it to freeze a Spike and use its body to get the Star Coin. Upon leaving, you are returned slightly further along in the main way .
The Warp Pipe leading to the third bonus room
The third bonus board The third bonus room is accessible from a Warp Pipe to the left of the first set of moving platforms. In it are a set of coins and a ? Block with a Mini Mushroom. Using the Mini Mushroom, you can collect all of the coins well. You will need the Mini Mushroom to get the third Star Coin, and this is the only one in the degree. You exit the way you entered .
The Beanstalk leading to the fourthly bonus room
The fourth bonus room The fourth bonus room is accessible from a Beanstalk in a breakable block near the entrance to the third bonus room. In it are many coins, a throw that makes a moving platform, a POW Block and the moment Star Coin. By riding on the moving chopine, you will be taken to the POW Block. A little further along, use it to drop the Star Coin onto the platform you ‘re on. Upon exiting, you are returned justly before the Warp Pipe to the one-fifth bonus room .
The Mini Warp Pipe leading to the fifth bonus board
The one-fifth bonus board The fifth bonus room is accessible from a Mini Warp Pipe behind two barrels. In it are two ? Blocks, a P-Switch, and the third gear Star Coin. By running across the water and wall-jumping, you can reach the Star Coin. The path you should take is outlined by the amobarbital sodium coins created by the P-Switch. Upon exiting, you are returned slenderly farther along the main path .
Star Coin Strategy [edit ]
The first Star Coin
- Star Coin #1: Go to the first bonus room, and from there, the second bonus room. Use the moving platform to reach the Star Coin, but watch out for the Spiked Balls. If you have an Ice Flower, you can use it to freeze the Spikes attacking you.
The moment Star Coin
- Star Coin #2: Go to the fourth bonus room by using a Beanstalk in a Brick Block. Ride the moving platform until you reach a POW Block. Pick up the POW Block and use it when you are directly under the Star Coin.
The third base Star Coin
- Star Coin #3: Acquire a Mini Mushroom in the third bonus room, then make your way to the fifth bonus room. Run across the surface of the water, then use a wall jump to reach the ledge it is on.
Items [edit ]
- Super Mushroom
- Fire Flower
- Ice Flower
- Mini Mushroom
- 1-up Mushroom
- POW Block
Enemies [edit ]
- Goomba
- Stone Spike
- Spiny
- Red Koopa Troopa
Leave a Comment