New Super Mario Bros. Wii

“ A new Mario venture ! ”

Save data description

New Super Mario Bros. Wii is a side-scrolling 2.5D Mario platformer for the Wii and the tenth plot in the Super Mario series. The crippled was released in Oceania on November 12, in North America on November 15, in Europe on November 20, and in Japan on December 3, 2009 ; it is the foremost main series game to be released first in the Oceanian regions, and the beginning and presently the only Mario platformer to be in the first place released outside Japan or America. It is a follow-up to the 2006 Nintendo DS game New Super Mario Bros. In addition to the single-player experience, New Super Mario Bros. Wii besides features a multiplayer mood for up to four players. This is the foremost Super Mario game to feature cooperative and vs. modes at the lapp time since Mario Bros. It features more items, modern levels, and more enemies than the DS harbinger. It is besides the first entitle to support Nintendo ‘s new Super Guide mode. [ 4 ] The game introduces two new power-ups, the Propeller Mushroom and the Penguin Suit, which turn characters into their propeller and penguin forms, respectively. New Super Mario Bros. Wii is the first 2D platformer Super Mario deed to hit a home cabinet since Super Mario World for the SNES ( released 19 years anterior ). To date, the game has sold over 30 million copies worldwide, making it the one-fourth best-selling Wii game overall and the second best-selling Mario game on the system, after Mario Kart Wii. [ 5 ] New Super Mario Bros. Wii received two follow-ups in 2012 : New Super Mario Bros. 2, a direct sequel to New Super Mario Bros. for the Nintendo 3DS, and New Super Mario Bros. U, a target sequel to this crippled as a plunge title for the Wii U. This is the foremost of two games released outside of Japan and South Korea to feature a different colored crippled box, the moment being Mario & Sonic at the London 2012 Olympic Games. The box for New Super Mario Bros. Wii is crimson, as opposed to most other Wii games with a egg white box .

history [edit ]

Bowser Jr. and the Koopalings jumping out of the coat Mario, Luigi, Yellow Toad, and Blue Toad are celebrating Princess Peach ‘s birthday, when a huge cake slides in. immediately, Bowser Jr. ( who masterminded the plot to infiltrate via the birthday coat [ 6 ] ) and the Koopalings leap out and throw the cake on clear of Peach and the Toads, trapping her inside and leaving the Toads stunned. From there, the villains load her onto their airship while Mario, Luigi, Yellow Toad, and Blue Toad follow close. The Toads from the palace soon use a cannon to blast away presents containing Propeller Mushrooms and Penguin Suits thus Mario and the others can obtain them, but they explode in the air and spread the items in nine worlds. [ 7 ] Throughout the chase, Mario and co. struggle the Koopalings in their fortresses, followed by in their castles. Afterward, Bowser Jr. flies in the airship with Peach stuck in it, though during two occasions, the airship leaves without Bowser Jr., allowing the Mario Bros. and Toads to chase after him. When the gang defeats Bowser Jr. for the final meter, Magikoopa appears and takes Peach aside, taking her to Bowser ‘s Castle. When Mario and the crowd ultimately get to the final examination castle, they find Bowser. One of them has to jump on a ! trade behind Bowser to defeat him, sending him falling into the lava below. After Mario, Luigi, Yellow Toad, and Blue Toad celebrate their victory, they see the fake Princess Peach crying in a batting cage. however, she turns out to be Magikoopa in a pink adaptation of his robe. Magikoopa then powers Bowser improving, making him elephantine. After Bowser has been powered up, the four can do nothing but flee from the giant star foreman. Soon they find a dead end with a huge ! Switch. They push it, and the giant Bowser falls through the shock in final frustration as the very princess is released from her cage. As they venture out, they see Luigi, Blue Toad, and Yellow Toad arrive in their hot air travel balloons. Luigi lets Mario and Peach into his balloon and is incidentally left buttocks. yellow frog and Blue Toad then offer Luigi a tease in their balloon. As they sail off, Peach asks Mario if she told him about the confidential populace. If the musician beats the level again, Peach asks Mario to tell her about his gamble again .
Bowser, Bowser Jr., and the Koopalings watch as the castle collapses. After the credits, Larry Koopa is seen limping toward Bowser ‘s Castle. As he collapses, Bowser Jr. walks up to him and shows him the remainder of the Koopalings trying to push Bowser, who is back to normal, right english up. They last succeed, with a huge crump, and begin to celebrate. It is ephemeral, however, as the castle soon falls on top of them, crushing them offscreen .

Gameplay features [edit ]

The gameplay of the game is by and large based on its DS predecessor. The narrative modality of the game can be played in either single-player modality or multiplayer cooperative mode. Players can be freely add and removed in between levels on the world map. The television camera pans as players move, and it zooms in and out depending on their distance to one another. however, there is a limit, and players who are far behind lose a life. After players clear World 1-3 for the beginning time, a frog runs up and tells the heroes that Bowser Jr. ordered his minions to stuff Toads they capture into ? Blocks. If the level was cleared in single-player mode, a Goomba then appears and carries the frog to a ? Block in World 1-1, where the player must carry him to the goal. Toads can be rescued only in single-player manner. When a player loses a life in multiplayer, they reappear inside a bubble. The actor inside the bubble can shake the Wii Remote to bring themselves closer to the early players that are presently not in a bubble. Bubbles can burst only when a player not in a ripple comes in contact with the bubble or throws a fireball, ice rink ball, shell, or freeze foe at the burp. A player can place themselves in a bubble purposefully without losing a life sentence by pressing the A Button button on the Wii Remote or the Nunchuk C Button button on the Nunchuk if it is connected. The player inside the bubble can not be harmed by anything and retains their previous form. however, if everyone has lost all their lives, or if person loses a life and everyone else is in a bubble, then all players have to restart the degree from the beginning or the midway point if the players touched it on a prior undertake. The players in bubbles return to their normal forms but do not lose any lives. When one player grabs the flagpole at the end of the degree, the timekeeper stops and the early players would have three seconds to grab the flagpole before the level ends. If they do not make it in time, the floor however ends ; however, there is no penalty to the players left behind other than the lost opportunity for points or a 1-Up by grabbing the flagpole .
The light on the boat ‘s focus being changed by tilting the Wii Remote Players play the game by holding the Wii Remote sideways or by using the Wii Remote and Nunchuk combination. If a player tilts the Wii Remote, certain actions can be performed, such as changing the steering of a light or tilting special platforms when they have been activated. Players can activate these by standing on them ; the color and the symbol of the fictional character on the platform determine who is controlling them. Shaking the Wii Remote activates the Spin Jump, as seen in Super Mario World. Players can carry objects such as frozen enemies and barrels by One Button ( B Button with the Nunchuk ) and shaking the Wii Remote near the object. It is possible to ride on Yoshi ampere well. In addition to his usual ability to consume most enemies, he can retain many different objects in the plot in his sass, including hammers, fireballs, ice balls, shells, Toads, power-ups, and early players. Yoshi can besides use his Flutter Jump, a motion first introduced in Super Mario World 2: Yoshi’s Island. Similar to in Super Mario World, Yoshi can eat five apples in a course to produce an egg with a power-up or 1-Up. Yoshi can not be harmed by sharp objects and enemies such as Spinies and Piranha Plants adenine long as he lands on them. Yoshi ( south ) brought to the end of the run must be abandoned, and therefore there are entirely certain levels in which players can ride Yoshis .
Mario can swim in these moving, floating bubbles enemy Courses return from Super Mario Bros. 3, ampere well as Toad Houses ; items obtained are stored in an inventory that can be accessed with the clitoris ( clitoris with the Nunchuk ) on the map screen. Unlike in New Super Mario Bros. and Super Mario World, there is no spare detail box, so players can not activate items during levels. Pressing Minus Button on the map allows the player to go to any previously visited world. Up to five stars can appear on a actor ‘s visibility. The inaugural appears after the actor has beaten Bowser for the first base meter ( using any method ), the second appears when all levels in the first eight worlds ( except Warp Cannons / Pipes and Toad Houses ) have been beaten, the one-third appears if all Star Coins from Worlds 1 to 8 are obtained, the fourth appears when all Star Coins in World 9 have been obtained, and the fifth appears once the player has beaten every level ( including Warp Cannons, etc. ) and has collected every ace Coin. The stars shine if the Super Guide block did not appear at all during the game, tied if it is not used when it appears .

Super Guide [edit ]

Main article: Super Guide

Debuting in this game, the Super Guide provides players aid to clear levels. When the musician has failed to pass a level at least eight times in individual player, a green box appears at the start of the degree or at the checkpoint. When the player hits the greens box, the grade restarts in autopilot mode : A computer-controlled Luigi plays the level on his own. The Super Guide shows the player how to beat the charge, but it does not use shortcuts, take price, or unwrap secrets. While the Super Guide is running, the musician can press the Plus Button button on the Wii Remote at any meter to take dominance back ; the plot starts precisely where the Super Guide left off. Once the player has taken command back, they can not turn it back on in the middle of the level. even when the Super Guide aid is used, the level is still considered complete, though it is now marked crimson, and any stars on the profile do not shine. If the musician takes over, they continue to play as Luigi rather than Mario. Losing a life as Luigi allows the actor to control Mario again, without losing a biography .

Free-for-all is a multiplayer-only manner that is selectable from the game ‘s main menu. Every class from the main game is selectable in this mode, although the worlds have to be beaten once in the main crippled in rate to play them in Free-for-all. This manner is identical similar to the main bet on, but there are no halfway points, and on the end of a tied, the total of points each fictional character got is seen. however, unlike in Coin Battle, the character does not say a “ happy ” phrase after winning, and the number of times each player win is besides not seen. additionally, if all of the players manage to get to the range pole, the level is marked on the level-selection menu with a gold frame, and the words “ TEAM finish ! ” is seen for about a second base. If not all players manage to reach the range pole, it is marked with a ash grey inning and the word “ clear ! ” is seen alternatively .

Names in other languages
Language Name Meaning
French (NOA) Pagaille Mayhem
French (NOE) Mode libre Free mode
German Freier Modus Free Mode
Italian Modalità libera Free Mode
Spanish (NOA) Modo Conquista Conquest Mode
Spanish (NOE) Modo Libre Free Mode

Controls [edit ]

Controller Levels World Map
Wii Remote
  • +Control Pad left or right
  • +Control Pad down
  • +Control Pad up
  • +Control Pad up or down
  • Two Button
  • fireball/Ice Ball; carry shell
  • Wii Remote
  • +Control Pad
Wii Remote and Nunchuk
  • Nunchuk Control Stick
  • Move
  • Move
  • Move

Levels [edit ]

Players being added into the game are allowed to choose their own characters. Mario lacks a detonator because he has 99 lives, the maximum measure of lives in the game ; this is an Easter egg The world-selection map with all worlds unlocked

The game has nine worlds with a worldly concern map exchangeable to the one in New Super Mario Bros. There however are Toad Houses, towers, castles, Warp Cannons, Warp Pipes ( in World 2 and World 6 ), Beanstalks ( in World 7 ), and horizontal “ platform ” Pipes ( in World 6 ). Enemies besides patrol the map blind. If the enemies come in touch with players, they must play an Enemy Course. Players must collect eight Toad balloons to make a chest of drawers with a Toad trapped in it appear. If the Toad is saved, three Super Mushrooms are rewarded. Each Enemy Course is different in each populace. The layout of the worlds ( either horizontally or vertically ) alternates among the worlds, with the odd-numbered worlds, Worlds 1, 3, 5, and 7, all going in a horizontal left-to-right direction, and the even-numbered worlds, Worlds 2, 4, 6, and 8, all going in a vertical down-to-up focus. There are 77 courses in the chief game, 14 of which have secret exits, bringing the sum number of exits to 91. Kidnapped Toads are sometimes hidden in previously beaten levels in single-player mode. If the Toad is carried to the flat passing without being damaged, Mario is rewarded with three 1-Ups. however, lone one 1-Up is rewarded to Mario if the Toad took damage before reaching the goal. additionally, when Toad is saved, the “ class net ” composition from Super Mario Bros. is played alternatively of the normal one, fireworks go off, and a Toad House opens at the starting period of the populace. The character of house that appears depends on the last digit in the level timer when Toad and/or Mario touch ( e ) the flagpole. If the Toad is damaged twice, it is defeated, and Mario can not bring it to the finish anymore. Captured Toads appear alone in the pursue levels :
other than the game ‘s main campaign, which can be played with up to four players, New Super Mario Bros. Wii offers particular multiplayer challenges. Those challenges have some levels taken from the campaign and some newly created levels. There is a Free for All mode and a Coin Battle mood. The Free for All mode has players competing for a high grade, while the Coin Battle modality has them competing for the most roll up coins in the flush. World 9 is unlocked after completing the game. There are eight stages in that global, and each stage is unlocked by collecting all the Star Coins in each of the preceding eight worlds .

Worlds [edit ]

The world diagnose originate from the game ‘s Prima template .

Characters [edit ]

The four playable characters ( left to right ) : Blue Toad, Yellow Toad, Luigi, and Mario

playable [edit ]

Supporting [edit ]

Enemies [edit ]

Bosses [edit ]

This game is the first game to feature the Koopalings in their new 3D models. This is besides the only 2D Mario crippled to have both tower and castle bosses be a Koopaling .

enemy Courses [edit ]

New enemies [edit ]

Returning enemies [edit ]

Minigames [edit ]

Transformations [edit ]

Blocks [edit ]

Items and objects [edit ]

It has been requested that more images be uploaded for this part. Remove this notice alone after the extra image ( s ) have been added. Specifics: Coin Flower

staff [edit ]

Nintendo Entertainment Analysis and Development developed the game, with the film director being Shigeyuki Asuke and the producers being Takashi Tezuka and Hiroyuki Kimura .

Development [edit ]

It has been requested that this section be rewritten and expanded to include more information. Reason: July 31, 2019
As demonstrated by development information for versatile games, Shigeru Miyamoto had been struggling to add multiplayer to Mario games for a hanker fourth dimension. He tried to experiment with multiplayer aspects at the startle of most of his Mario projects, as can be seen in prerelease screenshots of games such as Super Mario 64 DS and New Super Mario Bros. : different multiplayer aspects were obviously intended for both of those games during early stages of development. When the experiments with multiplayer failed to come to fruition, in separate due to technical limitations, the developers refocused on what they were used to, single-player ; for both of the aforesaid games, multiplayer was put on the back-burner and was only used in in-engine side modes and unrelated minigames. The Wii ‘s hardware allowed Miyamoto to ensure that the plot could process all loaded items and enemies at once, and have the television camera focus on all players. [ 8 ] New Super Mario Bros. Wii was developed as the flagship entitle for Super Guide. This feature first surfaced as a June 30, 2008 patent for a “ Kind Code ” with three demo play modes : Game, in which, when the actor gets stuck during standard gameplay, they can view a walkthrough video that appears in the screen ‘s top right recess ; Digest, in which the player watches developer gameplay and can join the plot at a especial point, but can not save ; and Scene Menu, in which players go directly to specific parts of the game without loading their games or watching the digest. [ 9 ] Super Guide uses the Digest manner, and Hint Movies appear to use the Scene Menu mode .

reception [edit ]

The current Mario and Luigi voice actor, Charles Martinet originally stated that this game is his favorite Mario game of all time. His new favorite Mario game is Super Mario Maker .

Release Reviewer, Publication Score Comment
Wii Ryan Scott, Gamespy 4.5/5 If you have friends who enjoy videogames, this is one to play together. It’s made specifically for that — and yeah, it’s got all the painstaking collectibles and supplemental multiplayer challenges you already assumed it did, so you’re going to play it for quite a while. And if you just want a serious challenge, play alone and revel in the pure joy of death. Either way, it’s a damn fine Mario game. But I bet you already knew that.
Wii Nick Chester, Destructoid 9/10 Despite being feeling and looking somewhat familiar (which is definitely a positive in this case), New Super Mario Bros. Wii is one of your safest and best bet on the Wii this year.
Wii Oli Welsh, Eurogamer 9/10 Who knew that, locked in the time-honoured traditions of Super Mario Bros., one of the greatest co-op games ever was waiting to get out? Well, Shigeru Miyamoto did. In unleashing it, Nintendo hasn’t moved its classic series forward one jot; it hasn’t had to. But it has given it a riotous new lease of life.
Compiler Platform / Score
Metacritic 87
GameRankings 88.18%

Sales [edit ]

New Super Mario Bros. Wii is the fourth best-selling game on the Wii, having sold 30.32 million copies worldwide as of September 30, 2021. [ 10 ]

forwarding [edit ]

A box fructify of the trade cards
trade cards were released to promote the game ‘s let go of. They feature diverse characters, enemies, items, and levels from the plot. Each booster clique contains four regular cards and one each of Tips & Tricks, Standee, Foil, and FunTats. A book published by Alfred Music Publishing titled New Super Mario Bros. Wii Intermediate / Advanced Piano Solos was released, containing sheet music for seventeen songs from the game .

Arcade adaptation [edit ]

A Japan lone arcade game developed by Capcom was released in 2011 called New Super Mario Bros. Wii Coin World .

Glitches [edit ]

The freeze climbing Koopa dropping coins

Infinite coins [edit ]

The player needs an Ice Flower in World 4- Castle Icon.png and get to the place with the large flip gore with a climbing Koopa on it. Mario must stand on the front side, then jump to throw an Ice Ball at the climbing Koopa. The musician must hold the fence again and spin the flip panel as fast as possible. The climbing Koopa freeze, falls to the grind and drops infinite coins .

Pre-release and unused content [edit ]

An early interpretation of World 7-4
During growth, Princess Peach was planned to be a playable quality. This mind was scrapped because the Toads better suited Mario ‘s stature and the need for particular program to handle the physics of the dress. The development team wanted the plot opening sequence to be more dramatic, causing a dispute between them and Shigeru Miyamoto. In the plot ‘s E3 2009 trailer, it shows an early blueprint of the motion-controlled platforms in World 7-4. They lack they indicator which shows the musician in control of the platforms and do not make a sound when they travel on the tracks. The bed of the platforms are besides less round compared to the final blueprint. The tracks feature a simple design, being completely black with red endpoints rather .

gallery [edit ]

For this subject’s image gallery, see Gallery:New Super Mario Bros. Wii.

Media [edit ]

For a complete list of media for this subject, see List of New Super Mario Bros. Wii media.
Audio.svg Title screen theme File infoMedia:TitleNSMBW.oga

References to other media [edit ]

Kamek using magic to assist Roy

References in late media [edit ]

Mario Party 9 shares visual cues with this game. Toad Road fromshares ocular cues with this bet on .

Names in early languages [edit ]

Language Name Meaning
Japanese New スーパーマリオブラザーズ Wii
Nyū Sūpā Mario Burazāzu Wii
New Super Mario Bros. Wii
Chinese (Simplified) New 超级马力欧兄弟 Wii[12]
New Chāojí Mǎlìōu Xiōngdì Wii
New Super Mario Bros. Wii
Chinese (Traditional) 新 超級瑪利歐兄弟 Wii
Xīn Chāojí Mǎlìōu Xiōngdì Wii
New Super Mario Bros. Wii
French New Super Mario Bros. Wii
German New Super Mario Bros. Wii
Italian New Super Mario Bros. Wii
Korean 뉴 슈퍼 마리오브라더스 Wii
Nyu Syuper Mario Beuradeoseu Wii
New Super Mario Bros. Wii
Spanish New Super Mario Bros. Wii

trivium [edit ]

  • The save data reads “A 4-player Mario adventure!” in the British English version of the game.

References [edit ]

New Super Mario Bros. Wii coverage on other coverage on other NIWA wikis :SWlogo.pngStrategyWiki

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