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Shurima

  • Greater

  • Lesser

  • LoR

Greater Lesser LoR

Titles

Other name(s)

Empire of Shurima

Alias(es)

Fallen Desert Empire

Sociocultural characteristics

Nation(s)

Shurima Crest icon.png Shurima

Capital

  • Nerimazeth (Historical)
  • The Sun Disc (Modern)

Language(s)

  • Piltovan
  • Shuriman (Historical)
  • Shuriman (Modern)
  • Targonian
  • Vastayan
  • Va-Nox

Religion(s)

  • Celestials
  • Janna Janna (Historical)
  • LoR Non-Champion Non-Spell Indicator.png2 Fading Icon (Historical)
  • Kindred Kindred (Wolf)
  • Rammus Rammus (Disciples Of The Armordillo)
  • The Great Weaver
  • The Void (Cult of The Void)

Demonym(s)

Shuriman

Government(s)

Divine Empire

Ruler(s)

  • Azir Azir (Historical / Rising to power)
  • Xerath Xerath

Legislature(s)

  • Emperor (Historical)
  • Hierophant
  • Hazir
  • Hagyett
  • Hagyos
  • City Councils
  • Tribal Councils
  • Vastayan Councils

Attitude towards magic

Covet

Level of technology

Unknown

Establishment history

  • Westward Migration (6000 – 5000 BN)
  • Golden Age of Shurima (5000 – 3400 BN)
  • Void War (2500 – 2000 BN)
  • Fall of Shurima (2500 – 2000 BN)
  • Great Darkin War (2000 – 550 BN)
  • Rune Wars (25 – 3 BN)
  • Revival of the Sun Disc (989 AN – Present)

Currency

Securi

Physical characteristics

General environment(s)

Arid desert

Continent(s)

Shurima

Universe(s)

  • linkRuneterra Prime (Universe) Runeterra Prime
  • linkRuneterra Legacy (Universe) Runeterra Legacy
 https://ontopwiki.com/wiki/File:Azir_Original_FirstMove_3.ogg   “Shurima is where all paths converge.”
Azir
Separator.png

The empire of Shurima was once a booming civilization that spanned a huge desert. After an earned run average of increase and prosperity, the fall of its gleaming capital left the conglomerate in ruins. Over millennium, tales of Shurima ‘s glorious city became myth and religion among the descendants of the scattered survivors. Most of the nomadic mobile inhabitants of Shurima search for basic support in an grim land. Some defend little outposts built around a few oases. Others hunt buried riches among the ruins of the fall empire, or obtain mercenary mercenary work, taking coin for their deeds before disappearing back into the sands. now, the tribes are stirred by whispers from the heart of the defect : the city of Shurima has surface again.

lore

Shurima was once a brawny conglomerate that spanned the farthest reaches of the huge southerly continent. After an era of expansion and prosperity, its last emperor was betrayed by his airless supporter, and the empire fell to ruin. Its gleaming capital was all but destroyed in an earth-shaking catastrophe and the conglomerate was left in ruins, its people scattered and its mighty cities devoured by the sand. now Shurima is a barren barren, an unforgiving abandon where only the strongest survive and its people cling to the few remaining oases and strips of fat down around the coast .
In the millennium since Shurima ‘s fall, tales of its brilliant das kapital and gleaming sun disc sun disk became little more than myths and debase religions among the descendants of the empire ‘s few survivors. Most of Shurima ‘s inhabitants immediately dwell in little tribal outposts clustered near water or built upon the bones of ancient cities, venerating the glories of the past. Some hunt buried riches among the ruins of the fallen empire or earn a living as sellswords, warriors for lease who fight for full-bodied paymasters before disappearing into the sands. Others try to forget the past, looking to the future and nations across the ocean as partners in trade. Yet the ancient myths of Shurima do not rest easily and are stirring once more. Whispering winds from the heart of the desert address of mighty cities rising from the ground, of a gold warrior border at the forefront of an army of sand army of backbone. Rumors spread of ancient heroes reborn, of a war between gods that will shake the very foundations of the world. The city of Shurima has risen, and nothing will always be the same. [ 1 ]

Champions of Shurima

other related Champions

history

construction of the Sun Disc

After being granted cognition by the Targonians, ancient Shurimans build a Sun Disc in Nerimazeth, the prototype fail for unknown reasons, but, immediately with the assistant of Ixtal mages, a raw Sun Disc is built on what would turn into the capital of the Shuriman conglomerate. After it ‘s construction Setaka becomes one of the first Ascended and with the Chalicar Chalicar, a weapon forged by cosmic forces and brought from the celestial kingdom, she would lead the Ascended host to centuries of conquest across the continent, with Ixtal being one of the first mugwump nations to join the Shuriman conglomerate .

A Dire terror to Ancient Shurima

The Sun Disc was ancient long before the acme of the Shuriman Empire. [ 2 ] Nasus Nasus and Renekton Renekton knew of its baron, and used it to ascend in order to face a awful menace from mysterious beings. [ 3 ]

The Icathian rebellion and the Void War

In that moment, Icathia fortune was sealed, the Void was summoned, destroying the Shuriman and Icathian armies all the lapp together with Setaka the Warrior-queen of the Ascended host. few survived the event and the war that would follow would be the greatest fight by Shurima, leaving the entire region of Icathia as a barren barren. Afraid of the ability of the Void, the Ixtal mages would use their elemental magic trick to hide Ixaocan in the wildness, isolating themselves from the outside earth as the Ascended contend to seal the Void rupture. In the conclusion, Shurima would come triumphant, at a bang-up cost, and the horrors seen in those battles would afflict the mind of the outlive Ascended for long .

twilight of the Gods

Ta’anari proposed that the adjacent wielder of the Chalicar would be Sivunas Alahair, the Bringer of Rains, one of Azir ‘s remaining descendants. Xuuyan disagreed and tried to take the Chalicar by force ; Ta’anari was forced to kill him. The other Ascended and darkin present besides disagreed with his plan, therefore with the aid of Myisha Myisha, he used the Chalicar to funnel his own and Myisha ‘s powers to release a huge break of moonlight. Shabaka and Shabake were vaporized immediately, and Syphax, Zigantus and Enakai followed a few moments later. Ta’anari ‘s own rise was reverted and he was human once again, though blinded by the procedure. Myisha by and by cut his affection out, killing him. Naganeka, Valeeva and Cebotaru managed to escape hush as Ascended. Ta’anari ‘s three warrior former-queens – Teushpa, Sulpae and Idri-Mi – were now responsible for having their weaponsmiths seal away the Darkin, under Myisha ‘s tutelage .

descent into the Tomb

“The tragic fall of Shurima was nothing comparing to the tragedy of its rise from the grave. In a market at the edge of a desert. A stranger appears. Cassiopeia Cassiopeia, a noblewoman from Noxus looking to hire a guide to take her to the fabled lost city. But not just any guide, she hires a owner of a legendary blade, the mercenary called Sivir. Sivir gathers her band of sell-swords and sets out into the desert to find the very bones of Shurima. Five days beneath the broiling sun a scout spots towers juddering upwards and a stairway leading underground. They climb down, into the darkness. Ancient treasures gleam in the torch-light, even Sivir is astonished at the grandeur of the ruins. Her men head deeper in only to stumble into traps and be eviscerated. Sivir is stunned with horror, but Cassiopeia does not flinch. She sees only the statue of a huge serpent silently guarding the door to the tomb of the Emperors and smiles. The ancient weapon is a key. Cassiopeia betrays Sivir. She picks up Sivir’s blade, puts it into the lock. The guardian’s curse is triggered. The stone serpent comes alive, impales Cassiopeia in its jaws – the venom sears her flesh like acid. The Tomb door opens. Renekton emerges, the brother I loved and locked away, twisted beyond insanity, followed by Xerath, an architect of his torment. My failure is complete. Sivir drags herself away, life blood flooding from her wound and then succumbs to darkness… “

rise of the Ascended

“As Sivir lies betrayed and bleeding, something incredible occurs. For though she does not know it, Sivir is the last in the lineage of Azir, Shurima ‘s lost emperor. And as her blood soak into the ancient sands, a abstruse charming sparks to life. resurrection ! First Azir’s mind, then his body. Snatched back from oblivion to be reborn. Then he sees Sivir, wonders at her face, he sees himself in this daughter of Shurima. In that moment, he has no thought of empires or rituals. He only knows: she needs his help. He must take her to the Oasis of the Dawn – the Mother of Life. He smells the waters – smells of life. He prays he is in time. He does not dream that he, Shurima’s greatest emperor, can at long last earn his Ascension and bring back his broken city. He dares not dream that if he can save her…Azir can save them all.”

The Sands have shifted

Shurima is resurrected, and Runeterra’s future is forever altered. Xerath and Renekton have been unleashed from the Tomb of the Emperors. Nasus, haunted by his brother’s heroic sacrifice, is relentlessly pursued by Renekton in his mad thirst for vengeance. Bristling with power and resentment, Xerath plots to reforge Valoran in the fires of revolution. The serpent’s curse is the terrible price of Cassiopeia’s ambition, but it also promises a power she never imagined. Azir, Ascended ruler of a fallen civilization, envisions a new Shuriman empire, while his descendant Sivir, ever the mercenary, looks to turn the situation to her advantage. Shurima is a land of mystery… but some mysteries refuse to remain buried. [ 6 ]

pedigree

Having returned to Shurima after hearing word of the conglomerate ‘s restoration, Taliyah made her way from the coastal city of Bel’Zhun around the borders of the Sai, heading to Kenethet and then Vekaura on her journey to the capital. On the room she found a fatally injure Sivir, and brought her to safety within the city ‘s borders. Nasus, who had been searching for the remnants of the Emperor ‘s descent since Azir ‘s return, besides found his way to Vekaura, but before he could meet his intended target Xerath assaulted the city with a force of mind controlled warriors from disperse tribes, and his own incredible might. As Xerath bombarded the city and his soldiers laid lay waste to to its inhabitants, Nasus finally found what he was looking for in Sivir and her jesus Taliyah. He told Sivir of her importance ; with her blood having restored Shurima, she would probably be implemental to the state ‘s future, but Sivir had never cared for that ancient bequest and told Nasus she wanted no part in it. After brief words between the Ascended warrior, the materialistic and the stone mage, Nasus gave Sivir a charming pendant to keep herself concealed from Xerath as they escaped the city ahead going to face the knock-down magus himself. Xerath had come to end Azir ‘s ancestry wholly, and the two clashed in a battle the likes of which Shurima had not seen in ages. Though Nasus was able to stand against Xerath for a while, it did not last, and he was felled by his foe ‘s huge charming baron, but Xerath did not want Nasus to die equitable however. He had his enemy ‘s death planned out, and it was Renekton who would kill Nasus. Knowing a confrontation between the brothers was inevitable, and knowing how durable Nasus was, Xerath brought down the buildings of Verauka upon the curator ‘s head, burying him wholly before departing. Thanks to the magic of Taliyah many of the city ‘s denizens survived ; sheltered by shields of weave stone. Nasus was among them, and while grateful for her help oneself, he had done his job. Sivir was safe for nowadays, and he looked to the future, hoping against hope that he could save Renekton from his insanity, so that the two of them could defeat Xerath together .

Locations

Shurima is an arid district that covers most of the southern continent, besides called Shurima. many men have gone huffy beneath the glare of the Shuriman sunlight, the beginning of the office of the Ascended.. It is besides the location of the newly resurrected Shuriman Empire, a huge civilization that bloomed millennia ago and is now rising again. A few of the cities on its northerly slide are Noxian territory. The stream well know locations encompassing Shurima are :

  • The Sun Disc 1
  • The Sun Disc 2
  • The Capital ( Ruins )
  • The Capital ( Reborn )
  • The conversion
  • Inner City
  • Scholes Palace
  • A Lost City
  • capital Cliffside Entrance

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Fashioned under the guidance of the Targonians, the capital Sun Disc brought the favor of divine, celestial powers to Shurima. Once it was accomplished, it is said the waters of life flowed through the canyons surrounding the city, bringing biography to the desert. For eons, the sun worshippers of Shurima owed their company ‘s prosperity to the incredible power of the sunlight. Thanks to the exceeding magnetic disk that hovered above the capital city, ancient Shurimans could wield raw celestial magic trick to make their domain more bountiful. The Sun Disc was the center of all Shuriman acculturation ; it permeated every aspect, from religion to icons to dress and so on. An oasis in the abandon, it fell to ruins after Azir ‘s fail ascension, but has risen again since the emperor butterfly was revived by Sivir ‘s blood. In its prime, it was the center of Shuriman society. Because of its huge importance as the center of trade and acculturation of the empire, many cultural, educational centers and markets bringing goods from all over the Empire sprung up. It besides housed special burial grounds for the most influential of its citizens, such as The Tomb of the Emperors. The city is divided by surround districts and city levels. The city ‘s wealthiest citizens lived in the top rings of the city, while middle and lower classes ( with slaves ) lived largely in settlements built on the rocky cliff sides of the out and lower rings. The Palace of Ten Thousand Pillars, Scholar ‘s Palace, Temple of the Sun and Oasis of the Dawn are located at the center of the city. The most significant road in the city was the Emperor’s Way. The city was built around the ancient Sun Disc that floats above The Circle of Ascension and the city itself. The city besides had the most boost irrigation system of its meter, apparently unexcelled until recently. Floating gardens decorated with palms and early flora protected its many terraces from the burning sun .

  • Circle of Ascension: Located at the very center of the city, above the Grand Temple, Oasis of the Dawn and the Imperial Place, The Circle of Ascension is the main focal point from which the privileged and accomplished harnessed the powers of the Sun Disc and became Ascended beings. It was also the epicenter of Ancient Shurima’s destruction and its modern rise from the grave. The circle is accessible via the Stairs of Ascension and the Emperor’s Way.
  • Oasis of the Dawn: Described as the Mother of Life, the oasis is located near The Tomb of the Emperors and was the city’s main source of fresh water. The water is infused with unknown magical properties and has immense healing powers. It is said that any edge dipped into this pool will stay sharper and strike truer than any other sword. It had almost all dried up until the newly resurrected AzirSivir[7]
  • Tomb of the Emperors: Deep in the capital city lies the Tomb of the Emperors. For the last millennium it has acted as the makeshift prison of XerathRenektonCassiopeia[8]
  • The Great Sai Map
  • The Endless Plain 1
  • The Endless Plain 2
  • The Great Sai Desert

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The Great Sai, or Shuriman Wastes is a large desert spanning most of east, south, and west Shurima. The fall empire has littered the dunes with ruins. Stretching out for hundreds of miles, the Endless Plain is a bare barren that has claimed countless lives over the centuries. few who attempt to cross it are always seen again—if the persistent, burning heat and miss of water system does n’t kill them, the predators and feral raiders that emerge under the cover of dark likely will. A mysterious animal can be found wandering the defect. Skarner Skarner defends the entrance to a kingdom thick below the Shuriman wastes ; what he protects, no one knows. Buried grave besides hold ancient secrets ; Amumu Amumu rose from such a grave, and in another, Ezreal Ezreal claimed an Ascended artifact of incredible mystic power. Kenethet, Vekaura, Nerimazeth, Zuretta, Astrologer ‘s Tower, and the Zoantha Cascade are located in this abandon barren .

North Shurima

  • Nashramae
  • commercialize Of Illumination
  • Hierophant Of Zuretta

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other known locations in north Shurima are : Parnesa, Odyn Valley, Zuretta, etc .

  • Bel’zhun: This northern city is currently controlled by Noxus, but has a large rebel insurgency against Noxus. Known as the Suns of Bel’Zhun, the group frequently trades weapons with Clan Medarda of Piltover.
  • Kalamanda: The closest city to the Crystal Scar, situated on the northwestern coast of Shurima. The city’s primary exports are gold and sing-stones (or sun-stones).
  • Nashramae: This northern coastal city, currently run by Hagyett Sabja. The people of Nashramae are devoted to preserving the ways of the past, celebrating their ancestors and the Ascended. It holds a festival yearly celebrating Rammus[9]
    • Market of Illumination: It is believed that an elderly mason was inspired by a profound, yet brief conversation with Rammus, and constructed an enormous marketplace which became the bustling heart of Nashramae. That market is connected to Vekaura streets.
    • Sun Disc Replica: The prize of the city is the ornate, non-magical, replica of the Sun Disc, built to honor Shurima’s fallen and as a statement of hope that the sun might one day bless them again.
  • Tereshni: This Shuriman port city is currently controlled by Noxus and led by Steward Ta’Fik. The city’s best-known export is Shuriman Azirite (aka blood glass), named after the current Shuriman Emperor, Azir
  • Urzeris: Located in the northern coast of Shurima, this port city is currently occupied by Noxus, and its current governor is Steward Zikka Taum’Vin. Its most well known trade good is Urzeris Salt. Marcus Du Couteau with his family was stationed close to the governor of Uzeris before his assassination. Both KatarinaKatarinaCassiopeia

East Shurima

early known locations in east Shurima are : The Great Sai, Astrologer ‘s Tower, etc .

  • Kenethet: An eastern desert city where TaliyahMalphiteMalphite
  • World Rune Archives: Long before Shurima rose again from the sands, Ryze and the Ascended scholar Nasus delved into a ruined archive beneath the Great Sai… and awakened its protector.

South Shurima

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early known locations in south Shurima are : The Great Sai, Antathir, Bai-Zhek, Saabara, Old Zuretta, etc .

West Shurima

other known locations of west Shurima are : The Great Sai, Amakra, The Sun Disc, etc .

  • Saikhal is a settlement located in western Shurima. Its river is a tributary that connects to the Mother of Life River. It is the birthplace of Xerath
    • Path of Dust: Once called the Water Road during the times of ancient Shurima, this is the main road that leads from the town square to the river shores of Saikhal.
  • Tomb of Ne’Zuk: A lost Tomb of a once powerful Ascended warlord. It is the location where Ezreal

wildlife

Brackern

Within a concealed valley live the Brackern : a species of sentient, crystalline scorpions with great charming world power. For thousands of years they lived peacefully in this seclude corner of Shurima, but when the Rune Wars ravaged Runeterra the Brackern obscure themselves by hibernating beneath the worldly concern to wait out the devastation, and hopefully wait out the extinction of the human race. In late times the sleeping Brackern were discovered by thieves who stole respective namestones from their bodies ; stones which are critical to the support and acculturation of the Brackern, so much so that those with steal stones face immediate death if they should wake, and many can not even be roused from their sleep. Skarner, one of the strongest Brackern, was able to wake himself and has set out to reclaim all of the stolen namestones while besides ensuring that no humans always find the valley .

Dormun

  • Dormun 1
  • Dormun 2
  • A depicting of a Mwatis

1/3

The Dormun are gigantic, slow-moving creatures protected with large chitinous plates covering their body. In the harsh conditions of Shurima they have evolved to survive the ceaseless drought by utilizing an unknown sense to locate hide reservoirs of water. Incidentally, certain mobile tribes have built themselves a permanent dwelling upon the backs of these beasts where they clean the animal and hunt any airborne pests who venture near .

Eka’Sul

Desert goats that travel in herds .

Mwatis

Mwatis are goatlike creatures with large plated casques on their heads. Mwati wool and plate are prised for felt and insulation .

Kmiros

gigantic scarab that roam in swarms, looking for unfortunate travelers to feed on. They seem to be common raven for Rammus .

Outerbeasts

Beside the Xer’Sai, early creatures from the Void, referred to as ‘outerbeasts ‘, can be found in the defect .

  • Xer’Sai: Creatures from the Void that plague the southern deserts. They are the size of big dogs on average, but can be smaller or much bigger. Rek'SaiRek’Sai

Ralsiji

  • A Ralsiji
  • A Shuriman Camel 1
  • A Shuriman Camel 2

1/3

large and aggressive minotaur-like creatures. They are humpbacked quadrupeds with long limbs and chummy horns .

Shuriman Camel

A breed of camels native to the deserts of Shurima and are used by caravans equally well as common folk as primary mode of transportation. Despite being well-suited for drawn-out travels in the abandon landscape, they are calm prey to a many marauder such as the Xer’Sai .

Sandswimmers

Sandswimmers are massive quadrupedal creatures that traverse the Shuriman abandon in cyclic patterns. They got their diagnose due to their preferable method of change of location. Their narrow bodies and webbed feet are perfectly design for swimming under the sand. They feed on bugs and other minor creatures most desert beasts ignore. Scavengers will much memorize the predictable paths these creatures take, and jump onto their backs to ride angstrom far as they wish .

Skallashi

  • Skallashi
  • Skallashi in The Great Sai
  • Skallashi at The Zoantha Cascade
  • Skallashi near The Sun Disc
  • Skallashi in Nashramae

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The Skallashi are boastfully quadrupedal herbivores. These hardy beasts of effect are common across Shurima, ideally suited to the harsh abandon environment. Their key body feature is their long leg. notoriously crabbed, they are however treated with bang-up reverence. Their brown hides are much painted with consecrated symbols of protective covering, and their horns attend with totems and charms. While these creatures are by and large used for change of location and carrying heavy loads, on some larger skallashi people are able to built miniature rooms for more comfortable travel. To own one is often considered a polarity of considerable prosperity .

polish

politics

  • General
  • Military
  • Organizations

Rulers

independent article : nobility

Shurima presently has no centralized politics ; most regions are controlled by local leaders due to the isolation of many settlements. While the Shuriman Empire reigned, all regions were governed by feudal lords who answered to the Emperor of Shurima in the capital. Targon Crest icon.png Targon, Kahleek, Renek, Kumungu, Kalduga, Faraj, Ixtal Crest icon.png Ixtal, Icathia … were some of the nations that once belonged to the empire. Azir intends to reunify Shurima after his resurrection. His motivation to bring the golden light of Shurima to other nations as he truly believes that Shurima was the height of civilization, and could alone continue to grow more fantastic .

Name Title Description
Amumu Emperor Timeworn accounts of Amumu depict him as sometimes a prince of vanity, or having been afflicted with a disease that corrupted flesh. A third story tells of the first and last Yordle ruler of Shurima, whom lived and died as a beggar hoping to make one true friend, and prove the goodness in the human heart.
Azrahir Thelamu Hierophant Former ruler of Vekaura, before the events of Bloodline; Scion of the Hawk Emperor, First Voice of Vekaura, the Illuminated One, He Who Walks in Light and Keeper of the Sacred Fire. Bringer of the Dawn; Falsely claimed to be the descendant of Azir
Dorrik Steward.jpg Dorrik Steward A Noxian Steward currently occupying Bel’zhun. Has frequent issues with the “Suns of Bel’Zhun” rebels.
Hadiya Nedjem Hierophant.jpg Hadiya Nedjem Hierophant The Shuriman city of Zuretta is ruled by Hierophant Hadiya Nedjem, who believes herself to be a descendant of the Setaka, the ancient Queen of the Ascended Host.
Ima’Sai Hazir Former ruler of Bel’zhun before Noxus annexed the city.
Omah Azir Emperor Resurrected Emperor of ancient Shurima turned Ascended. Currently is residing at Shurimas original capital built upon The Sun Disc. Sivir
Reyes Councilman A Councilman of the city of Kalamanda. House Medarda of Piltover knowns that they prefers Zaunite gifts during trade.
Sadja Hagyett Current ruler of Nashramae.
Ta’Fik Steward (Hagya) They are currently allied with Noxus and the Steward of occupied Tereshni.
Xerath Emperor With his subsequent return, the Ascended Xerath has proclaimed himself the new Emperor of Shurima and made the decayed city of Nerimazeth his capital.
Valif Hagyos Former ruler of Bel’zhun before Noxus annexed the city.
Zikka Taum’Vin Steward (Hagyos) They are currently allied with Noxus and the Steward of occupied Urzeris.

Tribes

There are numerous tribes scattered across the Shurima wastes, all of various notoriety. Some we only know by name include- the Barbae tribe, Kthaon tribe, Laaji tribe, Nasaaj tribe, Yesheje tribe, Zagayah tribe, etc. There are numerous tribes scattered across the Shurima wastes, all of respective notoriety. Some we alone know by name include- the Barbae tribe, Kthaon tribe, Laaji tribe, Nasaaj kin, Yesheje tribe, Zagayah kin, etc.
Shurima had a standing army before it fell. There were at least 10,000 elite warriors that guarded the emperor. When Azir[26] Shurima had a standing army before it fell. There were at least 10,000 elite warriors that guarded the emperor. Whenreturned he summoned a huge army at his command. The soldiers, though made in the visualize of their predecessors, are constructs of sand and are not sentient. however, the Emperor can count on some human soldiers, such as his emperor butterfly ‘s precaution. There are besides other golems of sands without a android appearance that serve aboard soldiers of homo form .

cult of The Void

The Cult of The Void is a cult that first began when Malzahar Malzahar claimed that Runeterra will be ended by the Void. Many of its followers have surrendered themselves to this fortune and plainly do what is asked of them, including being used as a sacrifice to the Void. In the years since the cults formation, Malzahar ‘s caption has spread even to the northerly ports. As followers of “ the Prophet ” grow in act, nearby settlers are said to experience malefic visions grasping at their hearts, and fear gives lift to superstition—even the hardy villagers of the far wastes now make offerings of livestock to appease the voidling creatures below .

Disciples Of The Armordillo

The Disciples of the Armordillo is by far the lone cult that does not have any detriments. The fad revolves around the fabled being known as Rammus, whom they believe to be a idol, Ascended, oracle, or something along those lines. Disciples annually lead ceremonies wherein they will imitate his celebrated roll, and somersault across their respective cities in droves. many pilgrims roam the defect, in the hopes that they will find him and answer a single question. Knowing his cravings for sweets, they much fill all of their caravans with treats and sweets, normally finding their caravans exhausted of it all first thing in the morning .

Raiders

  • A raider
  • A Shakkal Raider

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The raiders of Shurima survive not through trade, but through violence. These bands of marauders frequently attempt to blend into the environment in order to lure unsuspecting travelers into traps before killing them, taking their belongings, and ( in very rare cases ) eating them .

  • Shakkal Raiders: These nomadic raiders are known for their agility, using hardened bone-braces and polearms to vault towards their victims at terrifying speeds.

Relations

During ancient times, Ixtal was one of the beginning nations to join the Shuriman Empire. After the fall of Icathia, the Ixtali started to distance themselves from the Empire, wholly isolating themselves by the clock of the Darkin War and the late Rune Wars .

  • Noxian Presence in Bel’Zhun
  • Noxian Full Purses
  • political Marriages

1/3

A number of differently mugwump ports and cities in northerly Shurima have voluntarily assimilated into Noxus. The original inhabitants of these settlements live in relative peace, seeing Noxian trade wind taxes as a price worth paying for military protection from raiders. By hiring Shuriman scavengers for a pittance and selling the artifacts they found to the fill Noxians, some unscrupulous merchants grew very ample, very fast. Azir has now resurrected the ancient capital and has made his mission to revive the old empire adenine well. Time will entirely tell as to what political relations Shurima and Noxus will have in this new political landscape .
Shuriman, largely northern coastal cities, much barter with Piltovers affluent clans. Clan Medarda had trade connections across multiple political connections with Shuriman city rulers across the clans history. Clan Ferros was the first Piltover kin to harvest brackern crystals for the initiation of Hextech devices .
Since its origin Shurima has had cryptic political and sociable ties with both Mount Targon and celestial Targon itself. The cognition of how to create the beginning Ascended, the blueprints on how to create the Sun Disc, and the means to revert ascension, was given by Targonians. During the Darkin War, Targonian Aspects aided Shurimans in both kill and imprisoning the belligerent darkin .
During ancient times Zaun, or Kha’zhun, was an crucial deal port of the Empire. During the millennium and centuries after the Empires fall it slowly distanced itself politically and socially from the rest of Shurima. however Zaunites still follow some of their old Shuriman impression such as the worship of Janna, an erstwhile hoist heart originating from Shurima .

trivium

Media

See besides

References

informant : https://ontopwiki.com
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